Tag: character setup

  • Maya character rigging and animation tutorial part-3 of 4 (HINDI) || Tutomator || Praveer Das ||

    https://i.ytimg.com/vi/YiHzokEpII8/hqdefault.jpg Maya character rigging and animation tutorial Hello guys here is link of our first official website https://www.tutomator.com Where you can purchase 3d model 2d assets Resolve lots and many more collection in very cheap prize. Plz do visit our site help support us. Plz visit our Blog https://tutomator.com/index.php/post-archive Thanks Praveer das (Tutomator) नमस्कार दोस्तों…

  • MAYA AUTOMATIC 1-CLICK CHARACTER SKINNING – MAYA 2016 DELTA MUSH TUTORIAL

    https://i.ytimg.com/vi/LaO3wNXADw8/hqdefault.jpg DOWNLOAD THE EXTENDED CUT HERE: http://wp.me/P3V1aP-TL One click character skinning! Character skinning in Maya can be a pain – but this video shows you how to do EASY CHARACTER SKINNING with Maya’s new DELTA MUSH deformer. This video is an excerpt from the MAYA 2016 JOINTS and SKINNING extended cut tutorial video – the…

  • Quadruped Rigging Tutorial Part 1: Ribbon Spine

    https://i.ytimg.com/vi/OlTd6LgajmI/hqdefault.jpg This video covers the setup of a ribbon spine for a quadruped rig. THis video only covers IK type controls but FK can also be layered in. Next video in the series coming soon. You can down load the demo file here: http://www.coreyross3d.com/blog/2015/8/26/quadruped-rigging-tutotial-series To learn more or see some of my work please visit…

  • MAYA 2016 CARTOON CHARACTER RIGGING TUTORIAL: This Is a very Easy and Simple Technic

    https://i.ytimg.com/vi/jhZ_UEqZ1F4/hqdefault.jpg Creating a Cartoon Character Rig from “HIK Character Control Tool Option”. Autodesk Maya 2016 #Must Watch #Like #Shares #Subscribe for more upcoming training Videos. source

  • MAYA 2017 CHARACTER FACE RIGGING TUTORIAL – BASIC JOINTS AND SKINNING

    https://i.ytimg.com/vi/L8DZRsJU16U/hqdefault.jpg This MAYA 2017 FACE RIGGING BASICS TUTORIAL covers the solid foundational topics every character face rigger needs. Topics covered: Creation and placement of joints to create proper animation. Synching our topology with our joints for ideal deformation. Animating our joints to create emotion poses. Painting skin weights to ensure proper deformation and animation of our…