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Autodesk Maya 2013 – Potato Chips Bag Modeling-Texturing
https://i.ytimg.com/vi/M0VEEgoYWNQ/hqdefault.jpg Download Labels Link: http://3dextrude.weebly.com/download-files.html Autodesk Maya 2013 – Low Polygon Potato Chips bag Modeling-Texturing. Easy tutorial video on how to model and texture potato/tortilla chip bag. “autodesk maya 2013” Animation Cartoon Network Chocolate “Cartoon Network (TV Network)” Animated Blender 3ds Cartoons Flash Character Cgi Render Modeling Hanna Toon “Computer-generated Imagery (Film Company Role Or…
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Maya 2017 Easy rigging tutorial!
https://i.ytimg.com/vi/IYlQ5uTCWBU/hqdefault.jpg Thanks for watching, please subscribe! source
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Maya Rigging Tutorial – Cartoon Eye Rig – Part 1 HD
https://i.ytimg.com/vi/rgR5cOY9Xvo/hqdefault.jpg Maya Rigging Tutorial – Cartoon Eye Rig HD Check out this cool Maya Rigging tutorial where you’ll learn how to set up a simple eye rig for a cartoon character. If you enjoyed this tutorial, make sure you check out Ronald’s website and YouTube channel on the links below! Website – http://www.ronald-fong.com YouTube –…
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CHARACTER RIGGING IN MAYA (part-1 of 4) in hindi
https://i.ytimg.com/vi/jNyv6h4k1-8/hqdefault.jpg For download charecter click here http://www.mediafire.com/file/2uimqriolkhpll6/ray_model.mb part-2 https://youtu.be/zF72qgAtU1o part-3 https://youtu.be/1cNS4hAq7L4 part-4 https://youtu.be/DuQO8urWd5Y For more vedios and tutorials plz visit to http://www.akashgraphxic.in http://www.tutomator.in and subscribe our channel to learn advanced vfx and animation points are the building blocks of skeletons and their points of articulation. Also, joints have no shape and therefore can not be…
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Tutorial: Rigging an IK Spline Back in Maya
https://i.ytimg.com/vi/Pj6TrmxhPew/hqdefault.jpg Follow the link to sign up for a free 7 day trial on Lynda.com: http://www.jasonbaskin.com/baskin_lyndaTrial.html In this tutorial, I describe the process for creating a basic IK spline style back in Maya. Topics include: – Creating the back joints – Creating an IK spline solver – Shaping the IK spline curve with clusters –…
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Maya: Simple Character Part 01 – Modeling
https://i.ytimg.com/vi/xzmg0grXHyE/hqdefault.jpg Goes over modeling a stylized low poly character body in Maya. See below for time-stamps of different sections in video. __ Setting Up __ (0:04) – Creating the Project (1:02) – Setting up Image Planes __ Modeling the base __ (4:18) – Torso (6:32) – Legs (7:40) – Arms (8:46) – Feet (10:01) –…
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Maya Character Modeling Tutorial – Cartoon Mouse HD #1
https://i.ytimg.com/vi/2dLMctUGKXw/hqdefault.jpg Maya Character Modeling Tutorial – How to model a Cartoon Mouse HD #1 Download References Images Here https://drive.google.com/folderview?id=0Bxg-eG6ohOMvb3I1LVR5ZDVuTGs&usp=sharing In this Maya character modeling tutorial misterh3d will walk you through the complete process of modeling this cartoon mouse. This tutorial is aimed at beginners, however it assumes that you are already familiar with the maya’s…
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Maya rigging tutorial : Create a Character rig using joints
https://i.ytimg.com/vi/CF3rupjYWa4/hqdefault.jpg In this Maya rigging video I will explain the basics of create a rig for a character using simple joints. source
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Rocketeer Helmet – Maya 3D Modeling Tutorial
https://i.ytimg.com/vi/w0dU0EqqZXY/hqdefault.jpg 3D modeling tutorial of the Rocketeer helmet using Maya 2016. Reference Images: https://1drv.ms/f/s!Ahlsa7qcqknQg99LpKHA0zd0R0hv8w This one took the most time to edit. I tried to put the whole tutorial into one video. Some parts are time-lapsed. Let me know what you guys think. Support me on Patreon: https://www.patreon.com/acheparev Thumbnail rendered with Arnold for Maya 2016…
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Tutorial: Rigging an IK Leg in Maya
https://i.ytimg.com/vi/WxogLUq1rd4/hqdefault.jpg Follow the link to sign up for a free 7 day trial on Lynda.com: http://www.jasonbaskin.com/baskin_lyndaTrial.html In this tutorial, I describe the process for creating a simple IK leg in Maya. Topics include: – Joint placement – Creating an IKRP handle to control the leg – Creating IKSC handles to stabilize the foot – Creating…