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Maya for Flame Artists – Part 3 – Optimizing the 3D Scene – 2017×1
https://i.ytimg.com/vi/sv0D4faN40U/hqdefault.jpg Level: Intermediate Recorded in: Autodesk Flame Premium 2017 Extension 1 (2017×1) In part 3 of Maya for Flame Artists, we run through a series of techniques and workflows to optimize your 3D scene for Flame. This includes naming conventions, 3D scene structure, polygon reduction, grouping and combining. All essentials get a more efficient 3D…
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Blender Principled Volume for Fire+Smoke Simulation
https://i.ytimg.com/vi/7-lTqiKitHw/hqdefault.jpg In this tutorial we use the new “Principled Volume” node in Blender for quick and easy fire + smoke simulations. With the “Principled Volume” node you get both smoke AND flames in Blender Cycles – all with just a single material node. And it also helps to keep the node tree to a minimum,…