Tag: game dev

  • How to Snap Rotate in Autodesk Maya #shorts

    https://i.ytimg.com/vi/WHLN4ODNp2I/hqdefault.jpg A really short video for beginners showing how to enable snap step rotate in Autodesk Maya. This is helpful if you want to rotate a model by a specific rotation amount. Simply enable the rotate tool and hold down Ctrl + Shift + right mouse click to open the marking menus. There you can…

  • Vroid Studio to Autodesk Maya

    https://i.ytimg.com/vi/XNATDPiuprU/hqdefault.jpg Hey guys, this is the step-by-step guide on how to export avatars from Vroid Studio, and import into Autodesk Maya. ENJOY! and have fun! Software involve: Vroid Studio Autodesk Maya Cats Plugin (blender plugin) Blender iClone 7 3DXchange 7 #Vroid #Maya #CatsPlugin #Blender #iClone #3DXchange Download Vroid Studio: https://vroid.com/en/studio/ Download [blender-2.90.0 with VRM importer.zip]…

  • Intro to Game Development with JavaScript – Full Tutorial

    An introduction to game development tutorial using vanilla JavaScript and HTML5 canvas. Build a complete brick-breaker game while learning the fundamentals of game development. 💻 Code / Completed Project: https://codesandbox.io/s/z2pqr9620m ⭐️ Course Contents ⭐️ ⌨️ (00:00) Introduction ⌨️ (00:32) Project Setup and Canvas ⌨️ (02:07) Drawing on the Canvas ⌨️ (04:25) Clearing the Canvas ⌨️…

  • Blender Game Asset Modeling Tutorial (Part 6)

    Blender Game Asset Modeling Tutorial (Part 6)

    https://i.ytimg.com/vi/rEIUmsmqYmo/hqdefault.jpg Welcome to another tutorial series. I’m working on an indie game and I wanted to share my progress and explain the tools and techniques I use at the same time. This week, I’ll go over how to use Blender to do low resolution hard surface game asset modeling and UV unwrapping. source

  • Blender Game Asset Modeling Tutorial (Part 2)

    Blender Game Asset Modeling Tutorial (Part 2)

    https://i.ytimg.com/vi/DSnjmaHZSpc/hqdefault.jpg Welcome to another tutorial series. I’m working on an indie game and I wanted to share my progress and explain the tools and techniques I use at the same time. This week, I’ll go over how to use Blender to do low resolution hard surface game asset modeling and UV unwrapping. source

  • Blender Game Asset Modeling Tutorial (Part 5)

    Blender Game Asset Modeling Tutorial (Part 5)

    https://i.ytimg.com/vi/mCxawDuReeg/hqdefault.jpg Welcome to another tutorial series. I’m working on an indie game and I wanted to share my progress and explain the tools and techniques I use at the same time. This week, I’ll go over how to use Blender to do low resolution hard surface game asset modeling and UV unwrapping. source

  • Blender Game Asset Modeling Tutorial (Part 3)

    Blender Game Asset Modeling Tutorial (Part 3)

    https://i.ytimg.com/vi/gwHT78N1IzE/hqdefault.jpg Welcome to another tutorial series. I’m working on an indie game and I wanted to share my progress and explain the tools and techniques I use at the same time. This week, I’ll go over how to use Blender to do low resolution hard surface game asset modeling and UV unwrapping. source

  • The Horror of Cycles Baking!

    The Horror of Cycles Baking!

    https://i.ytimg.com/vi/WLjBASgcQBM/hqdefault.jpg Watch the tutorial: https://www.youtube.com/watch?v=sB09T–_ZvU source

  • Blender Game Asset Modeling Tutorial (Part 1)

    Blender Game Asset Modeling Tutorial (Part 1)

    https://i.ytimg.com/vi/ATE0TzrIhp4/hqdefault.jpg Good Blender beginner tutorials: https://www.youtube.com/watch?v=zOvawDOWqC4&index=1&list=PL9057AB8E3C66AE80 Welcome to another tutorial series. I’m working on an indie game and I wanted to share my progress and explain the tools and techniques I use at the same time. This week, I’ll go over how to use Blender to do low resolution hard surface game asset modeling and…

  • Blender Game Asset Modeling Tutorial (Part 4)

    Blender Game Asset Modeling Tutorial (Part 4)

    https://i.ytimg.com/vi/XIegIRTEOXw/hqdefault.jpg Welcome to another tutorial series. I’m working on an indie game and I wanted to share my progress and explain the tools and techniques I use at the same time. This week, I’ll go over how to use Blender to do low resolution hard surface game asset modeling and UV unwrapping. source