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Flexible Rig | Part 3 | Stretchy Limbs
https://i.ytimg.com/vi/swLnH4CkslM/hqdefault.jpg In part three of this #Maya #rigging #tutorial, we add stretch functionality to the limbs. Huge thanks to 3DWorld for allowing me to share these with you. Make sure you check out the magazine, and subscribe. https://www.myfavouritemagazines.co.uk/design/3dworld-magazine-subscription/ Say “Thanks!” with a Coffee and Earn Rewards – https://www.ko-fi.com/antcgi Tools Used – Autodesk Maya – https://www.autodesk.co.uk/products/maya/overview…
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How To MODEL a simple Prop only using Cylinders in Autodesk Maya 2020 [Timelapse][Begginers]
https://i.ytimg.com/vi/35-V2M4NCok/hqdefault.jpg How To MODEL a simple Prop only using Cylinders in Autodesk Maya 2020 [Timelapse][Begginers] Full process Game-ready asset – PBR workflow – render in Marmoset Toolbag 3 Watch in HD for Better Quality. If you enjoy it feel free to Like, Share and Subscribe! ______________________________________________ Follow Face the Edge: Facebook – https://www.facebook.com/facethedge CG trader…
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Brief Basics – Game Development Tutorials – Tail rig in Maya
https://i.ytimg.com/vi/M0QT1jEw8FE/hqdefault.jpg Brief Basics are quick tutorials of concepts for people just looking for an answer to their game development questions without the fluff. If you like the concept, subscribe to know when more go live! https://bit.ly/2x7qiaL This video covers a very simple approach to rigging for a tail in maya. There are different things you…
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Rigging in Maya | Part 10 | Intermediate | Roll & Twist Joints
https://i.ytimg.com/vi/So92TVHSB1g/hqdefault.jpg Here we are at the tenth video in my #rigging in #Maya series. You have now built a basic rig and could happily animate this guy, so you have all the knowledge to go on and rig your own characters. The problem is this is exactly that, a basic rig. Donโt get me wrong,…
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Blender Animations Unity Import Tutorial
https://i.ytimg.com/vi/-sWxMPp5jME/hqdefault.jpg In this unity and blender tutorial I show you how to create an animation for a model with blender and export is as fbx file for using it in Unity game engine. It is not a tutorial for newbies in Blender, starting point is a rigged model and you should know the basics about…
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JavaScript HTML Game Development Tutorial 2 – Drawing Stretched and Rotated Sprites on Canvas
Source code: http://www.tigrisgames.com/src This is my next HTML canvas game engine tutorial in the series. So let’s continue our journey on our way to learning how to develop a 2D tile mapped HTML game engine (In the style of Mario platformer, but with a few unique twists of our own.) This Java Script game development…
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Create a Platformer Game with JavaScript – Full Tutorial
Learn how to create a platformer game using vanilla JavaScript. First, learn to organize the code using the Model, View, Controller (MVC) strategy and the principles of Object Oriented Programming (OOP). Then, learn how to program movement, draw a tile map, and detect collision. Finally, see how to animate the sprites, load levels, and collect…
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Modelling HANDS and FEET of a 3d character in Blender 2.79 – Become a game creator – Tutorial #04.03
https://i.ytimg.com/vi/BWEq7lUL3Yc/hqdefault.jpg -~ -~ -~ -~ -~ Thank you for watching! ~-~ -~ -~ -~ – Part 1 – MODELLING THE TORSO OF A 3D CHARACTER Part 2 – MODELLING THE HEAD 0:40 Hand and Arm 5:30 Foot and Leg 5:56 Face Normal explanation 10:05 Prosp for the Character ๐ This tutorial explain my working cycle…
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Realistic Terrain Modeling / Sculpting Techniques – Blender 3D Tutorial
https://i.ytimg.com/vi/OxEmHaVlc4o/hqdefault.jpg Do you want me to upgrade your model ? Send it to blender.tnt@gmail.com, I will pick one each week. In this video I show you a few techniques that can help you improve your terrains. source
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Collision Detection JavaScript Tutorial Part 1
The source code: http://www.tigrisgames.com/src This is JavaScript collision detection tutorial part 1, the intro to the free course consisting of about 10 tutorials on various collision detection cases including points and rectangles, line intersection, circle (or sphere) against lines and other circles and convex and concave polygons. In my previous tutorials, the JavaScript sprite engine…