Tag: HB_CBC

  • Subsurface Scattering In Blender

    Subsurface Scattering In Blender

    https://i.ytimg.com/vi/48Ag0zLL9zA/hqdefault.jpg + Light penetrates the surface of an object + Scattered in the material + Some light leaves the surface at a different point. + The more distance the light travels before exiting, the more it will be absorbed + Thicker areas will absorb more than thinner ones. + Most shaders we have used so…