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Viking Character Sculpting – Blender Timelapse
https://i.ytimg.com/vi/UH0b2Uexb6Y/hqdefault.jpg Get exclusive bonus content: https://gum.co/b3d-viking-portrait-sculpting In this video I show you how I sculpt a viking character using Blender (Dynamic Topology) and how I set up the precedural shaders. In addition I will talk about the free – pay-what-you-want thing I started in the last video. Skip the bla bla and start the viking…
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3D Timelapse: Ironman Head – Autodesk Maya
https://i.ytimg.com/vi/8ygstW7VKt0/hqdefault.jpg Portfolio: http://millergocg.com Twitter: http://twitter.com/GuillermoAbalos Facebook: https://www.facebook.com/millergoCG This´s only a Little speed modelling of Ironman head. I did the (incomplete) head modelling because I love that but i dont have enought time to do the complete ironman so i spend only 2 hours to do that. Visit my portfolio on www.MillergoCG.com source
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3D Modeling Head From Reference Maya 2016.
https://i.ytimg.com/vi/ikV28UJcCvE/hqdefault.jpg This is a beginner’s tutorial for modeling a head alone (no body) using photo references. Please note that this modeling process is just for following a reference and not for video game. There are many approaches to 3D modeling. You can start with a cube, add edge loops and model that way. I like…
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3D Facial Rig Manager for Maya & 3ds Max by Snappers Systems – Character Rigging Demo Reel
https://i.ytimg.com/vi/C4z_RYApUuQ/hqdefault.jpg Snappers Facial Rig for Maya and 3ds Max + DX11 or CG skin shader with multiple wrinkle maps + Rig Manager to handle selection and create/save poses. e-mail: info@snapperstech.com facebook: https://www.facebook.com/pages/Motion-Capture-Egypt-Snappers-Systems/138488292872249 source
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blender tutorial:Sculpting a Human Head
https://i.ytimg.com/vi/Grulkmtukro/hqdefault.jpg blender tutorial : https://www.youtube.com/watch?v=6E8cwH7avBU source
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3D Anime Face and Head Modelling Practice (x20) [Blender]
https://i.ytimg.com/vi/6rTEhqqVBS8/hqdefault.jpg I was practicing face modelling with a random anime character sheet from Google and recorded my workflow. You’ll see me modelling some areas and copy/past some parts from older projects. Generally speaking it took me about 4 hours to make this, the video is roughly 20x faster Support me on Patreon: https://www.patreon.com/danielkreuter source