Tag: level

  • Autodesk Maya 2012 Tutorial- Low Polygon Game Character Part 6- Texturing

    https://i.ytimg.com/vi/MFWZf0kJ7lk/hqdefault.jpg Download File : http://3dextrude.weebly.com/download-files.html Autodesk Maya 2012 Tutorial- Low Polygon Game Character Part 6- Texturing. The final video in the series shows you how to color the model using adobe photoshop. “autodesk maya 2012” Tutorial “Autodesk Maya” “John Part” Animation Cartoon Animated Blender Network 3ds Cartoons Flash Character Cgi “Game (retailer)” Render Modeling “Computer-generated…

  • Blender tutorial gun

    Blender tutorial gun

    https://i.ytimg.com/vi/aeu9mc4RkK0/hqdefault.jpg This tutorial shows you the fairly simple and easy way to create, and texture a pistol (gun) made in blender 3d [level 2 in blender] CsotoFX how to source

  • Blender 3D Survival Game: Building System (Prototype)

    Blender 3D Survival Game: Building System (Prototype)

    https://i.ytimg.com/vi/q0vtA7XOdb0/hqdefault.jpg ——————————————————————————- Here’s a video showing off my game in it’s current state. Everything you see is still in it’s early prototype stages and has a long way to go. This project has been a major learning process from the beginning as I have taught myself Python for the bge along the way. The graphics…

  • Tutorial: Javascript Canvas Tutorial – draw a tile map for an RPG or Platformer in Javascript Game

    Tutorial: Javascript Canvas Tutorial – How to draw a tile map for an RPG or Platformer in Javascript Game Original source

  • Game From Scratch 2- Modeling orange 3d character in maya

    https://i.ytimg.com/vi/ssmmMTrL2sc/hqdefault.jpg This the second video in Creating Game From scratch in this video we will Modeling Our orange Character in maya using The Referance images we prepared in in the Previous video source

  • C# vs. JavaScript | Unity 5 Comparison

    A short video where I talk and compare C# to JavaScript a little bit by using my experience and some facts as sources. I hope you guys enjoy the video! 🙂 Make sure to let me know what else you’d like to see. Tomorrow, I’ll upload a new video of Unity 5.6’s post processing stacks…