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Blender 3D Lamborghini Speed Model
https://i.ytimg.com/vi/VjJ0ZukkFrM/hqdefault.jpg hey guys, heres the speed model of the aventador ive been working on atm, once again ive been rendering out in luxredner, which although it takes forever,has the capability of producing some really beautiful renders. This one took me probably round 11 hours on and off, maybe a little more, and all up rendering…
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Structure Synth to Luxrender Video Tutorial
StructureSynth to Luxrender Exporter Tutorial from d4mations on Vimeo.
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Structure Synth to Luxrender Tutorial
In this tutorial we are going to see how to use the Structure Synth to Luxrender exporter to render your SS creations in Luxrender. After following along, you will have the resources to fully integrate your SS creations in Luxrender and take advantage of its power to render your scene. Not only that but…
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StructureSynth to Luxrender Exporter v.7rc
v .7rc added support for metal2 for box, sphere, gridthick and grid added GPL LICENSE BLOCK and info tweaked glossy mat – now we use .1 for specularity tweaked glass mat – increased Kt to .9 Commented HDRI light to default to off for speed [wpdm_file id=8 title=”true” ] This is un officially a…
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StructureSynth to Luxrender Exporter v.6…Available
StructureSynth to Luxrender Exporter v.6 Changes in this version: fixed car paint and glossy mats – user will need to clamp RGB values in SS before export tweaked lighting added blackbody and increased power to 100 watts added grid support – Thin and Thick grid::thinmatte,glossy, glass or car turned on alpha channel on exr Reduced…
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StructureSynth to Luxrender Exporter v.5…Available
New in this release: fix the lighting to provide much better light in all situations and help with render times Updated HDRI lighting Fixed DOF bug…see below This a major update from v.3, which is why I have skipped v.4 and have gone straight to v.5 [box_tip]All you need to do is to comment out…
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StructureSynth to Luxrender Exporter v.3…Out now
New in this release: Improved light rig. You now have several light groups to choose from to get the right lighting depending on you cam position HDRI support. Simply edit the exported .lxs with the path to your HDRI and then turn off all the other light groups after you start to render Bug fixes…
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StructureSynth to Luxrender Exporter v.025…Bug Fix
Small bug fix on the matte material for both the box and the sphere. Box shape was broken and typo fixed on the sphere [wpdm_file id=3 title=”true” desc=”true” ]
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New StructureSynth to Luxrender Exporter v.02…Now Available
Here it is version .02 [wpdm_file id=2 title=”true” template=”bluebox drop-shadow lifted” ] New in this release: Added Section Commenting made all trianglemeshes Wald Redesigned materials now using this syntax: shape::material added material car paint – box::car, sphere::car added material glass – box::glass, sphere::glass In SS, when you specify a primitive you need to use the…
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Integer Indices for Polygons…What is this????
In my never ending quest to learn a bit about CG I have had to delve into the mysterious world of geometry (damn, shoulda paid more attention in high school). At least for me this is no simple task, I’m a humanities major and math in general is about as easy as learning Greek. But…