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Rigging Tip: Creating Multi-Curve Controls in Maya
https://i.ytimg.com/vi/A9vJ51YRGRk/hqdefault.jpg Follow the link to sign up for a free 7 day trial on Lynda.com: http://www.jasonbaskin.com/baskin_lyndaTrial.html This Maya rigging tip describes the process for creating controls which are comprised of multiple curves (including text curves). I also cover workflow for assigning custom colors using the “overrideColor” option. I’ll be posting more tips and tutorials soon.…
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Tutorial: Rigging an IK Arm in Maya
https://i.ytimg.com/vi/WkKx9ijydjk/hqdefault.jpg Follow the link to sign up for a free 7 day trial on Lynda.com: http://www.jasonbaskin.com/baskin_lyndaTrial.html In this tutorial, I describe the process for creating a basic IK arm rig in Maya. Topics include: – Joint creation (clavicle, shoulder, elbow, forearm, and wrist) – Clavicle control creation (using the aim constraint) – Hand control creation…
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Tutorial: Understanding 3D Hierarchies and Creating FK Controls in Maya
https://i.ytimg.com/vi/F2RQj0ls-C8/hqdefault.jpg Follow the link to sign up for a free 7 day trial on Lynda.com: http://www.jasonbaskin.com/baskin_lyndaTrial.html In this tutorial, I discuss the importance of 3D hierarchies and describe the process for creating FK controls. – Hierarchies for riggers and animators – Understanding local space – Working with skeletal hierarchies – Creating control curves – Positioning…
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Tutorial: Rigging an IK Spline Back in Maya
https://i.ytimg.com/vi/Pj6TrmxhPew/hqdefault.jpg Follow the link to sign up for a free 7 day trial on Lynda.com: http://www.jasonbaskin.com/baskin_lyndaTrial.html In this tutorial, I describe the process for creating a basic IK spline style back in Maya. Topics include: – Creating the back joints – Creating an IK spline solver – Shaping the IK spline curve with clusters –…
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Tutorial: Rigging an IK Leg in Maya
https://i.ytimg.com/vi/WxogLUq1rd4/hqdefault.jpg Follow the link to sign up for a free 7 day trial on Lynda.com: http://www.jasonbaskin.com/baskin_lyndaTrial.html In this tutorial, I describe the process for creating a simple IK leg in Maya. Topics include: – Joint placement – Creating an IKRP handle to control the leg – Creating IKSC handles to stabilize the foot – Creating…