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CGI 3D Tutorial HD: “Maya Outdoor Lighting” – by Mohammad Sadeh
https://i.ytimg.com/vi/UVTFGu78BB8/hqdefault.jpg Check out this ‘Maya Outdoor Lighting Tutorial: Quick Maya Exterior Lighting Setup For Fast Renders’ where you’ll learn Mo’s approach for lighting outdoor environments using Mental Ray for Maya to get fast lighting/rendering results for your outdoor projects, including all the proper MR light settings to quickly and easily make your renders look fantastic!…
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Blender tutorial: Fountain
https://i.ytimg.com/vi/WFOS1G1Xc8w/hqdefault.jpg A project that took way too much my time than what I was thinking it would take. This fountain was a huge project, but I hope it will help someone who is planning to create something even greater. Like whole village or garden. ๐ Download the finished fountain: https://goo.gl/BpTW6W Water leak texture: https://goo.gl/GXx3De Flowers…
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JUGGERNAUT modeling timelapse ( blender 2.62 )
https://i.ytimg.com/vi/W1j4iSyMrGE/hqdefault.jpg here you can find the final render: http://www.artstation.com/artwork/juggernaut-1db33660-762a-4cce-b03e-e7890b486b46 Watch also my newest videos of my channel! This one took me, 1 month in the spare time. I made this for a contest on www.charactersforum.com. (btw, I lose) I used Blender 2.62, with the help of Zbrush in fewcases. I used the Bat3a builds from…
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How to create game assets in Blender
https://i.ytimg.com/vi/qeQWfc_kyXA/hqdefault.jpg How to model and bake models for games in Blender. Download the finished model: https://goo.gl/9mjeha Music: “Heavy Heart” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ ึ Contact information ึ Email me: mrsorbias@gmail.com Artstation: https://www.artstation.com/artturi My twitter account: @AMantysaari Google+: https://goo.gl/2GZJ6275c Facebook: https://www.facebook.com/artturisart/ ึ You can support me and this…
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blender tutorial: how to make realistic diamonds with the cycles render engine.
https://i.ytimg.com/vi/wug7qGP_op4/hqdefault.jpg Hi everyone! In this tutorial I will be showing, how to make realistic diamonds… Hope this tutorial will help you in your futures blender creations! DO NOT FORGET TO SUBSCRIBE, AND COMMENT, AND TO HIT LIKE FACE! source
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Maya Modeling Tutorial – Marking Menus for Faster Modeling HD
https://i.ytimg.com/vi/r8PQy8cX9dc/hqdefault.jpg Maya Modeling Tutorial – Marking Menus for Faster Modeling HD In this Autodesk Maya tutorial, weโre taking a look at how to use marking menus in Maya to significantly speed up modeling. It can take some time to get used to modeling this way, but if you spend some time learning it, itโs guaranteed…
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[Part 5/ 24] Blender anime character modeling tutorial – Forehead and Ears
https://i.ytimg.com/vi/1Yo_lDnze1M/hqdefault.jpg This is part 5 of the anime character modeling tutorial. This video covers modeling the forehead and ears. Hope you like it, thank you for watching. source
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Modeling and Texturing a Board in Blender 2.79 – Blender Tutorials For Beginners
https://i.ytimg.com/vi/oPVtFwsmcwE/hqdefault.jpg ยป LEARN 3D MODELING USING BLENDER: http://bit.ly/2iuJjgv In this video, I will show you how to model and texture a board in Blender 2.79. Please subscribe to see more. Reference Image: https://www.textures.com/download/woodplanksclean0082/66293?q=WoodPlanksClean0082 Website: http://blendershare.com Music: http://bensound.com source
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How To Make 3D Text In Blender
https://i.ytimg.com/vi/gYXSo2xDUPE/hqdefault.jpg A short video explaining how to create smooth 3D text in Blender. How to change the font family, size and settings. How to edit what the actual text says. How to locate where the fonts are on your computer and how to add a simple material to your 3D text. Watch tutorial on importing…
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Blender Game Asset Modeling Tutorial (Part 5)
https://i.ytimg.com/vi/mCxawDuReeg/hqdefault.jpg Welcome to another tutorial series. I’m working on an indie game and I wanted to share my progress and explain the tools and techniques I use at the same time. This week, I’ll go over how to use Blender to do low resolution hard surface game asset modeling and UV unwrapping. source