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Maya / Unity Tutorial – Rigging an Arm and Fingers
https://i.ytimg.com/vi/88a6OcMKMH8/hqdefault.jpg In this video I rig an arm and hand for the first person shooter game being developed. IK handlers are attached on each finger, the thumb and the arm for realistic animation and movement. Joints are created at the correct angle to determine the IK direction. source