Tag: rendering

  • StructureSynth to Luxrender Exporter v.7rc

    StructureSynth to Luxrender Exporter v.7rc

    v .7rc   added support for metal2 for box, sphere, gridthick and grid added GPL LICENSE BLOCK and info tweaked glossy mat –  now we use .1 for specularity tweaked glass mat – increased Kt to .9 Commented HDRI light to default to off for speed [wpdm_file id=8 title=”true” ] This is un officially a…

  • StructureSynth to Luxrender Exporter v.6…Available

    StructureSynth to Luxrender Exporter v.6 Changes in this version: fixed car paint and glossy mats – user will need to clamp RGB values in SS before export tweaked lighting added blackbody and increased power to 100 watts added grid support – Thin and Thick grid::thinmatte,glossy, glass or car turned on alpha channel on exr Reduced…

  • StructureSynth to Luxrender Exporter v.5…Available

    New in this release: fix the lighting to provide much better light in all situations and help with render times Updated HDRI lighting Fixed DOF bug…see below This a major update from  v.3, which is why I have skipped v.4 and have gone straight to v.5 [box_tip]All you need to do is to comment out…

  • StructureSynth to Luxrender Exporter v.3…Out now

    New in this release: Improved light rig. You now have several light groups to choose from to get the right lighting depending on you cam position HDRI support. Simply edit the exported .lxs with the path to your HDRI and then turn off all the other light groups after you start to render Bug fixes…

  • StructureSynth to Luxrender Exporter v.025…Bug Fix

    Small bug fix on the matte material for both the box and the sphere. Box shape was broken and typo fixed on the sphere [wpdm_file id=3 title=”true” desc=”true” ]

  • YafaRay 0.1.5 for Blender 2.67 released

    YafaRay 0.1.5 for Blender 2.67 released

      Shadow Work YafaRay 0.1.5 is a key maintenance release which includes important improvements and fixes for long-standing issues such as sampling errors recurrence (black & white dots), new vertex normal calculation for better raytracing on high poly, improved materials behaviour and a better Blender compatibility. Rodrigo Placencia (Darktide), David Bluecame and Pedro Alcaide (Povmaniac) are the main contributors to this…