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Flexible Rig | Part 3 | Stretchy Limbs
https://i.ytimg.com/vi/swLnH4CkslM/hqdefault.jpg In part three of this #Maya #rigging #tutorial, we add stretch functionality to the limbs. Huge thanks to 3DWorld for allowing me to share these with you. Make sure you check out the magazine, and subscribe. https://www.myfavouritemagazines.co.uk/design/3dworld-magazine-subscription/ Say “Thanks!” with a Coffee and Earn Rewards – https://www.ko-fi.com/antcgi Tools Used – Autodesk Maya – https://www.autodesk.co.uk/products/maya/overview…
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Simple rigging for squash and stretch – Autodesk Maya 2012
https://i.ytimg.com/vi/oJ0FWcVxkj0/hqdefault.jpg Using a pre-rigged ball with auto-squash and stretch, this tutorial will teach you basic rigging by deconstructing the rig. This should give you just enough to get started in analyzing and understanding what rigging is all about. This video assumes you have only the most basic skills and although it covers a lot of…
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43 – Connecting the global control and scale (Cartoon character rigging series)
https://i.ytimg.com/vi/nCmhQfFAIeA/hqdefault.jpg We made the global control quite early but we haven’t done much with it yet so now its time to connect it up and check everything is working ok. By using the character node everything should be in the correct place so that when we hook up the global control everything will work smoothly.…
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Blender Arm Rigging: IK & FK Setup – Plus Stretching Bones
https://i.ytimg.com/vi/863YV9aR1Uk/hqdefault.jpg Hello there, In this how to rig an arm tutorial, I will go over my method for rigging an arm in Blender. I will talk about how to create an IK / FK switch, and also how to make the arm bend like a cartoon (this one will work in both IK and FK…
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Maya Rigging Tutorial – Squash and Stretch Math Rigging Done The Right Way HD
https://i.ytimg.com/vi/8QO01Pr5FsE/hqdefault.jpg Maya Rigging Tutorial – Squash and Stretch Math Rigging Done The Right Way HD In this tutorial I cover how to create an advanced squash and stretch rig in Maya using some simple power math. This method can be used in anything from tails, spines, creatures, characters and props. When it comes to rigging…
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Bouncing Ball Rig – Tutorial
https://i.ytimg.com/vi/cVSdBvYUC6Y/hqdefault.jpg A quick tutorial on how to rig a standard sphere in Maya so that it’s easy to use for a Bouncing Ball Animation. source
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Tutorial 06- Animate an Head Take
https://i.ytimg.com/vi/tznPDO58sk8/hqdefault.jpg Hi Animators! 🙂 In this Tutorial I show how to animate an Head Take in two variations, one more soft and an other more cartoony! This tutorial is based on the principles explained in the Lesson 057 https://www.youtube.com/watch?v=y7BBgp6qIJs&feature=youtu.be In the Tutorial I used the “Eleven Rig” http://elevenrig.blogspot.de/ Software: Maya Feel free to contact me…