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Maya 2017 Easy rigging tutorial!
https://i.ytimg.com/vi/IYlQ5uTCWBU/hqdefault.jpg Thanks for watching, please subscribe! source
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How to Create Realistic Fruit in Blender
https://i.ytimg.com/vi/gDJkIu8xvk4/hqdefault.jpg In this tutorial you will learn how to model and texture three fruits, a lemon, a lime, and an orange. Get the textures off our website: blenderguyz.com source
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Character Rigging – Step 1 – The Skeleton (Autodesk Maya)
https://i.ytimg.com/vi/HRdzWWvO4h8/hqdefault.jpg This is another tutorial from Mrs CtrlAultDel. This time she shows how to set up a character for rigging in Autodesk Maya. source
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Modeling, Unwrapping and Texture painting workflow in Blender | Part 3 : Texture painting 1
https://i.ytimg.com/vi/GYOvvmGjwn0/hqdefault.jpg Learn how to model a 3D object. UV unwrap it and then finally paint the texture on it all done inside Blender. This tutorial is divided into 4 parts. They are: Part 1 : Modeling process Part 2 : UV Unwrapping Part 3 : Texture painting 1 part 4 : Texture painting 2 Andreas…
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Blender tutorial – Multi-tile UV sorcery
https://i.ytimg.com/vi/_yczciMYv4Y/hqdefault.jpg In this tutorial, we’re talking about multi-tile UVs (sometimes called UDIM). I cover what they are, why they’re useful, how to create them in Blender, and how to render multi-tile textures in Cycles. Grab the UDIM_converter node group from the video here: https://drive.google.com/file/d/0B4md98mV7RHJU1E0dFA1X2dueU0/view?usp=sharing It’s based on the setup in this thread: http://blenderartists.org/forum/showthread.php?301138-Multi-tile-uv-s source
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Texturing/Rendering Anime characters in Blender [Tutorial]
https://i.ytimg.com/vi/u2GAHnDaUpU/hqdefault.jpg This tutorial has been requested by you guys for a long time. You’ll learn about how to deal with texturing and rendering of Anime style 3D characters in Blender. We’ll set up a material that is based on Vertex Color and also look at a render node setup to improve the final image. Line…
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Secrets of Realistic Texturing …. Blender Guru
This is absolutly great tutorial on realistic texturing by the one and only BlenderGuru