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Poradnik Blender [#1] Podstawy modelowania
https://i.ytimg.com/vi/3gyxCszoV9g/hqdefault.jpg Nagrałem pierwszy odcinek od nowa, ponieważ w poprzednim nie wytłumaczyłem kilku ważnych kwestii 😛 ▐ Grupa facebook: http://skew.pl/fb ▐ Ja na żywo: http://skew.pl/live ▐ Moja strona: http://skew.pl source
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Blender Beginner Tutorial #2 – MODELING
https://i.ytimg.com/vi/qYKQwMc-WdE/hqdefault.jpg In this video we model a barrel. ♥ Support my videos on Patreon: http://patreon.com/brackeys/ ···················································································· ♥ Donate: http://brackeys.com/donate/ ♥ Subscribe: http://bit.ly/1kMekJV ● Website: http://brackeys.com/ ● Facebook: https://facebook.com/brackeys/ ● Twitter: https://twitter.com/BrackeysTweet/ ···················································································· Edited by the lovely Sofibab. ···················································································· ► All content by Brackeys is 100% free. I believe that education should be available for everyone.…
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How to Rig a Character in Maya for Unity (+ Most Game Engines)
https://i.ytimg.com/vi/nuHTGq3FFhU/hqdefault.jpg This is a great tutorial demonstrating how to rig a character in Maya for Unity or any other game engine. Also get the early release of the Assassin’s Creed Climbing BETA here: https://gum.co/acclimb Support this channel on Patreon and Get More Content! https://www.patreon.com/filmstorm source
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Unity 3D – C# or Javascript? [UnityQuickTips]
Unity3D Tutorials – This video will be going over the basic differences between C# and Javascript in Unity 3D and help new users choose which language is right for them. Original source
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Animating the Gremlin Character with Autodesk Motion Builder and Kinect Mocap
https://i.ytimg.com/vi/EwjUM0T6dpY/hqdefault.jpg Truebones .BVH motions work perfect in the following programs: Poser, Daz3D Genesis 1 and 2, I-Clone X-Change, 3DSMax Biped, iPiSoft, Secondlife, IMVU, Blender, Lightwave, Hash, Ikinema, Bvhacker, Mixamo and more.. Truebones also come with compatible .FBX files for GAME animation developers that use the following programs: Unity3D Mecanim, Unreal Engine, Autodesk MotionBuilder, Maya, Mixamo,…
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Facebot LipSync Facial animation software
https://i.ytimg.com/vi/muhx0Qa-eR0/hqdefault.jpg Truebones .BVH motions work perfect in the following programs: Poser, Daz3D Genesis 1 and 2, I-Clone X-Change, 3DSMax Biped, iPiSoft, Secondlife, IMVU, Blender, Lightwave, Hash, Ikinema, Bvhacker, Mixamo and more.. Truebones also come with compatible .FBX files for GAME animation developers that use the following programs: Unity3D Mecanim, Unreal Engine, Autodesk MotionBuilder, Maya, Mixamo,…
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FaceShift Markerless Motion Capture Facial Animation Software Beta for Kinect
https://i.ytimg.com/vi/9dsSjH1qU1E/hqdefault.jpg Truebones .BVH motions work perfect in the following programs: Poser, Daz3D Genesis 1 and 2, I-Clone X-Change, 3DSMax Biped, iPiSoft, Secondlife, IMVU, Blender, Lightwave, Hash, Ikinema, Bvhacker, Mixamo and more.. Truebones also come with compatible .FBX files for GAME animation developers that use the following programs: Unity3D Mecanim, Unreal Engine, Autodesk MotionBuilder, Maya, Mixamo,…
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How to Use Autodesk MotionBuilder to Create Animations for Daz3D Genesis 1 and 2 Characters
https://i.ytimg.com/vi/FKrc_KqMEeQ/hqdefault.jpg Truebones .BVH motions work perfect in the following programs: Poser, Daz3D Genesis 1 and 2, I-Clone X-Change, 3DSMax Biped, iPiSoft, Secondlife, IMVU, Blender, Lightwave, Hash, Ikinema, Bvhacker, Mixamo and more.. Truebones also come with compatible .FBX files for GAME animation developers that use the following programs: Unity3D Mecanim, Unreal Engine, Autodesk MotionBuilder, Maya, Mixamo,…
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Importing an Animated Object in Unity3D
https://i.ytimg.com/vi/ZTTULrKGVQI/hqdefault.jpg This tutorial covers the basics of importing an animated 3D model into Unity3D and making it animate. source