Tag: unity3d

  • Poradnik Blender [#1] Podstawy modelowania

    Poradnik Blender [#1] Podstawy modelowania

    https://i.ytimg.com/vi/3gyxCszoV9g/hqdefault.jpg Nagrałem pierwszy odcinek od nowa, ponieważ w poprzednim nie wytłumaczyłem kilku ważnych kwestii 😛 ▐ Grupa facebook: http://skew.pl/fb ▐ Ja na żywo: http://skew.pl/live ▐ Moja strona: http://skew.pl source

  • Blender Beginner Tutorial #2 – MODELING

    Blender Beginner Tutorial #2 – MODELING

    https://i.ytimg.com/vi/qYKQwMc-WdE/hqdefault.jpg In this video we model a barrel. ♥ Support my videos on Patreon: http://patreon.com/brackeys/ ···················································································· ♥ Donate: http://brackeys.com/donate/ ♥ Subscribe: http://bit.ly/1kMekJV ● Website: http://brackeys.com/ ● Facebook: https://facebook.com/brackeys/ ● Twitter: https://twitter.com/BrackeysTweet/ ········································­­·······································­·­···· Edited by the lovely Sofibab. ········································­­·······································­·­···· ► All content by Brackeys is 100% free. I believe that education should be available for everyone.…

  • How to Rig a Character in Maya for Unity (+ Most Game Engines)

    https://i.ytimg.com/vi/nuHTGq3FFhU/hqdefault.jpg This is a great tutorial demonstrating how to rig a character in Maya for Unity or any other game engine. Also get the early release of the Assassin’s Creed Climbing BETA here: https://gum.co/acclimb Support this channel on Patreon and Get More Content! https://www.patreon.com/filmstorm source

  • Unity 3D – C# or Javascript? [UnityQuickTips]

    Unity3D Tutorials – This video will be going over the basic differences between C# and Javascript in Unity 3D and help new users choose which language is right for them. Original source

  • Animating the Gremlin Character with Autodesk Motion Builder and Kinect Mocap

    https://i.ytimg.com/vi/EwjUM0T6dpY/hqdefault.jpg Truebones .BVH motions work perfect in the following programs: Poser, Daz3D Genesis 1 and 2, I-Clone X-Change, 3DSMax Biped, iPiSoft, Secondlife, IMVU, Blender, Lightwave, Hash, Ikinema, Bvhacker, Mixamo and more.. Truebones also come with compatible .FBX files for GAME animation developers that use the following programs: Unity3D Mecanim, Unreal Engine, Autodesk MotionBuilder, Maya, Mixamo,…

  • Facebot LipSync Facial animation software

    https://i.ytimg.com/vi/muhx0Qa-eR0/hqdefault.jpg Truebones .BVH motions work perfect in the following programs: Poser, Daz3D Genesis 1 and 2, I-Clone X-Change, 3DSMax Biped, iPiSoft, Secondlife, IMVU, Blender, Lightwave, Hash, Ikinema, Bvhacker, Mixamo and more.. Truebones also come with compatible .FBX files for GAME animation developers that use the following programs: Unity3D Mecanim, Unreal Engine, Autodesk MotionBuilder, Maya, Mixamo,…

  • FaceShift Markerless Motion Capture Facial Animation Software Beta for Kinect

    https://i.ytimg.com/vi/9dsSjH1qU1E/hqdefault.jpg Truebones .BVH motions work perfect in the following programs: Poser, Daz3D Genesis 1 and 2, I-Clone X-Change, 3DSMax Biped, iPiSoft, Secondlife, IMVU, Blender, Lightwave, Hash, Ikinema, Bvhacker, Mixamo and more.. Truebones also come with compatible .FBX files for GAME animation developers that use the following programs: Unity3D Mecanim, Unreal Engine, Autodesk MotionBuilder, Maya, Mixamo,…

  • How to Use Autodesk MotionBuilder to Create Animations for Daz3D Genesis 1 and 2 Characters

    https://i.ytimg.com/vi/FKrc_KqMEeQ/hqdefault.jpg Truebones .BVH motions work perfect in the following programs: Poser, Daz3D Genesis 1 and 2, I-Clone X-Change, 3DSMax Biped, iPiSoft, Secondlife, IMVU, Blender, Lightwave, Hash, Ikinema, Bvhacker, Mixamo and more.. Truebones also come with compatible .FBX files for GAME animation developers that use the following programs: Unity3D Mecanim, Unreal Engine, Autodesk MotionBuilder, Maya, Mixamo,…

  • Importing an Animated Object in Unity3D

    https://i.ytimg.com/vi/ZTTULrKGVQI/hqdefault.jpg This tutorial covers the basics of importing an animated 3D model into Unity3D and making it animate. source

  • Unity Character Customization with Blendshapes – Part 1/4

    https://i.ytimg.com/vi/ypRhJAfJXAc/hqdefault.jpg UPDATE: https://youtu.be/y9-14pySnmA Character creation that you see in AAA games where you can use sliders to morph the face as you want. You do not need 3D modeling experience for this tutorial. We will learn how to import a model from make human to blender and configure it to be used in blender. Project:…