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Create an Underwater Scene with Volumetric Lighting in Blender!
https://i.ytimg.com/vi/FQ2xujM-_jE/hqdefault.jpg In this fun tutorial we use some Volumetric Lighting to create an awesome looking Underwater scene in Blender! Hdr: http://www.hdrlabs.com/sibl/archive.html Download Blender! http://www.blender.org/ Facebook: https://www.facebook.com/pages/CG-Geek/1424686177748374 Twitter: https://twitter.com/CGGeeks DevianArt: http://cg-geek.deviantart.com/ source
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Blender Principled Volume for Fire+Smoke Simulation
https://i.ytimg.com/vi/7-lTqiKitHw/hqdefault.jpg In this tutorial we use the new “Principled Volume” node in Blender for quick and easy fire + smoke simulations. With the “Principled Volume” node you get both smoke AND flames in Blender Cycles – all with just a single material node. And it also helps to keep the node tree to a minimum,…
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Volumetric Lighting in Blender
https://i.ytimg.com/vi/AXjE-t6dFZ8/hqdefault.jpg http://www.creativeshrimp.com/volumetric-lighting-blender-tutorial.html Want to impress the viewers with volume lights? Watch this tutorial to discover how to create godrays, light shafts, thick fog and other stuff related to volumetric lighting. Realistic Lighting in Blender video course: http://www.creativeshrimp.com/realistic-lighting-in-blender.html Facebook: https://www.facebook.com/CreativeShrimp Twitter: https://twitter.com/gleb_alexandrov Instagram: https://instagram.com/gleb.alexandrov/ Podcast: http://www.creativeshrimp.com/podcasts ———————————————————————————————————— Subscribe to Newsletter: http://www.creativeshrimp.com/subscribe Contact: http://www.creativeshrimp.com/contact Useful Resources: http://www.creativeshrimp.com/resources.html…
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Cycles’ Volume Materials
https://i.ytimg.com/vi/CU_igW_1ZXs/hqdefault.jpg Here I just go over the new volume nodes available in the Cycles Render Engine, and how to make some pretty marbles using the Volume Absorption node. My text guide on Volumetric Lighting can be found here: http://www.enigmatoots.co.uk/#!volumetric-lighting-in-cycles/c1w4b A great tutorial on smoke/fire rendering can be found here: Check out this video and others…
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Tutorial: 3D Printing setup in Blender
https://i.ytimg.com/vi/KvW1TenCh5c/hqdefault.jpg __New Tutorial every Friday! __ How to set up a simple model for 3d printing. Again, I have used http://www.shapeways.com/ twice now and have gotten some really great results. I recommend them. Remember to keep in mind: 1. Real world sizes. 2. The volume of your mesh 3. Can your mesh stand up on…
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Quick Tutorial: Cycles Smoke Materials (Blender 2.71)
https://i.ytimg.com/vi/TPnAkuBAu5k/hqdefault.jpg All information is in the description! After almost a full week of all three of my computer pretty much constantly rendering, I bring you this quick cycles smoke material tutorial. I compare different values for a smoke shader (which I learned from here : https://www.youtube.com/watch?v=oSiV5gg_lCs ) side by side. Hope it’s helpful! Music: “I…
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Blender Tutorial I Volumetrics in Cycles
https://i.ytimg.com/vi/FdtskdgYE08/hqdefault.jpg Blendfile: http://blenderdiplom.com/en/tutorials/all-tutorials/560-tutorial-volumetric-logo-reveal-in-cycles.html Since Blender 2.70, Cycles can render volumetrics. This tutorial shows how to use a homogeneous volume and anisotropy to great advantage. source
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Understanding the Blender Cycles Material Node System
https://i.ytimg.com/vi/3_N_rOYhrVE/hqdefault.jpg Have you ever wondered how Blender’s Cycles Render Engine’s node system worked? Have you created a lot of textures others have shared, but never understood how it worked? Now’s your chance to learn, as we go over the different nodes, and how to use them. source
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Audio Workshop 2 Seek and Volume Range Slider JavaScript Tutorial
Lesson Code: http://www.developphp.com/video/JavaScript/Audio-Seek-and-Volume-Range-Slider-Tutorial In this part of the Audio Workshop we demonstrate how the range slider input can be used as a seek slider and a volume slider. We will also demonstrate how you can try to achieve a consistent range slider input appearance across different browsers. Original source