Texturing in Blender Beginner Tutorial – Part 2

https://i.ytimg.com/vi/nx8Qq7kNKK8/hqdefault.jpg



Blender tutorial showing you how to texture paint a mask.

Wacom Intuos Pro, Medium Tablet: http://amzn.to/2ya0wSm

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50 thoughts on “Texturing in Blender Beginner Tutorial – Part 2

  • November 7, 2017 at 04:56
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    ah damn, i don't know why, but my shiny metal is more like really bright quicksilver. even if i change the lighting of the hdr it stays extreme bright. any suggestions how to make it less bright?

  • November 7, 2017 at 04:56
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    You're kinda fixed with tables, aren't you? I tried using one. Then it was SO UNCOMFORTABLE (not to mention that it also was a space eater) than I had to throw it in the darkest corner of my cellar. Where it will be buried forever, under a pile of other shit. LONG LIVE TO MICE!!

  • November 7, 2017 at 04:56
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    I'm still hoping someday you make a more in-depth video about the interface. You scratch the surface but there is so much going on…

  • November 7, 2017 at 04:56
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    Hello Andrew. Though I have followed many of your videos, this is special, such a complete and very instructive sequence – going through many steps: modelling, sculpting, baking, texturing and all filled with insight. Thank you.
    I have lost you at one point ever since Texturing-Part 1 (strange because you are usually so instructive and thorough). You mention that it is difficult to combine normal textures, yet you go right ahead and add the normal texture of the corroded metal and since that point, the baked normal with the sculpted relief is out of the "picture".
    You may re-introduce it in later videos, however at this point I am left wondering if I may have misunderstood something?
    Btw I challenged myself to make the pbr material off a freebie from Poliigon, one that was rusted metal of a scraped painted surface, substituting the white of the remaining paint with metal and got quite good results. An interesting exercise, I'll send you the .blend if you like.

  • November 7, 2017 at 04:56
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    Hey Andrew!
    I don't know if you're still searching for ideas you could turn into tutorials but I'd love to see a detailed tutorial about the Node-Editor and how to use it to achieve different lighting/atmospheres and so on. I watched your video on how to make caves and around https://youtu.be/1J4r0mt9zz0?t=1h19m17s you completely lost me^^.
    I'm still quite unexperienced but it would be nice to have a guide that shows and explains the basics. In the tutorial you simply told the viewers to do something in a certain way without explaining what it does.
    Your tutorials on modelling and texturing really helped alot!
    Keep up the great work! 🙂

  • November 7, 2017 at 04:56
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    you could teach how to pass the model to unity with the textures with the nodes, please

  • November 7, 2017 at 04:56
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    2:42 if you click on the top value and drag down to the second one, you can select both at the same time and don't have to copy the value. Always comes in handy when creating a new image or setting up the resolution… Great Video btw.

  • November 7, 2017 at 04:56
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    Is there going to be a follow-up tutorial video to this 2nd part? Is it a weekly thing, Andrew or? Also, I am thinking of getting a tablet for doing textures and Photoshop stuff. As it would be my first tablet, is there a major difference between the Intuos Pro and Intuos Pen and Touch lines for a beginner user?

  • November 7, 2017 at 04:56
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    please help me , i can not install blender in my windows 8.1.it says this type version not support..
    please give me direct mediafire or google drive link please

  • November 7, 2017 at 04:56
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    @Blender Guru at 13:40 you asked why it has to be a white brush. I think it's because blender multiplies the brushcolor with the texture. So if the brushcolor is black [rgb(0, 0, 0)] and you multiply it by the all the pixels in the texture -> your texture will be entirely black.
    Whereas if your brushcolor is white [rgb(1, 1, 1)] and multiply it with the texture -> the texture remains the same.
    Thanks for the tutorial though, it was really helpful!!

  • November 7, 2017 at 04:56
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    prob cast steel. cast iron will not hold up and be too brittle. Great series!!! keep them coming!

  • November 7, 2017 at 04:56
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    Is it weird that I watched this entire tutorial series so far without even having blender installed?

  • November 7, 2017 at 04:56
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    do you think it is possible to use some kind of threshold in the bump texture of the chrome part, to make it more like if it has been polished, and not spray painted?

  • November 7, 2017 at 04:56
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    This tutorial series are awesome. From modelling to UV unwraping to sculpting, I used all of them to create my profile picture.

  • November 7, 2017 at 04:56
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    hey andrew, i think it would be cool if you could use a low poly model of yourself and use a kinect to capture your face in place of the real you in your videos, also include the microphone as a mesh as well 😉

  • November 7, 2017 at 04:56
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    I think if you want to be painting in black with a texture you should be changing the texture mask, rather than the texure, which is the next panel down.

  • November 7, 2017 at 04:56
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    It's very informative but I would have just worked on the bump map. At the end of the day they are not two different material, but same material with different polishing…

  • November 7, 2017 at 04:56
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    You forgot to enable anisotropy on the reflection of the shiny material, the reference image has a bit of that where it's polished. Wonderful tutorial as always… I think texture painting is very useful and deserves being a little more hyped than it's been.

  • November 7, 2017 at 04:56
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    The reason the black doesn't show up is there is a lot more variation in lighter colors in computers than darker ones because of the way color is stored

  • November 7, 2017 at 04:56
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    This is an excellent lesson. Especially useful for modeling outdoor environments, like where a dirt/stone path may meet a grassy field.

  • November 7, 2017 at 04:56
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    Is there a way to use the height info you already have for the texture and use that to inform where the polished/chrome area is apparent – instead of random clouds.

    Using nodes tex coordinates and the like, I'm like to think you could make the highest points be the ones receiving the polish, this would look much more realistic.

    Maybe that's not possible or outside the scope of this introduction?

  • November 7, 2017 at 04:56
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    Well polished tutorial series, I say. And I should know – I'm Polish 😉 Thanks for all the work you put into your tutorials, Andrew! I've been watching these ever since my first steps in Blender and I've grown so much as an artist thanks to you!

  • November 7, 2017 at 04:56
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    This series (and the other beginner series as well) are the most usefull tutorials on YouTube. I've learned so much. Thanks!

  • November 7, 2017 at 04:56
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    you know, using a wacom does make the modeling process faster too and not just texturing or sculpting, at least in maya it is. you should give it a try

  • November 7, 2017 at 04:56
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    Add so much detail that it looks great anyway – Next time we will do scratches on the edges
    Me: Man, I can't even see how much detail and It looks done.
    And I barely finished the donuts at this stage.

  • November 7, 2017 at 04:56
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    I know all features you introduced in anvil tutorials and to be honest it's very basic but it is very useful for me because you showed effective workflow. This is what I needed for a very long time. It was frustrating because I knew all the features but I didn't know how to use them. Now I know and modeling will be much easier for me. Thanks Andrew 🙂

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