Texturing in Blender Beginner Tutorial – Part 2


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Blender tutorial showing you how to texture paint a mask.

Wacom Intuos Pro, Medium Tablet: http://amzn.to/2ya0wSm

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50 responses to “Texturing in Blender Beginner Tutorial – Part 2”

  1. ah damn, i don't know why, but my shiny metal is more like really bright quicksilver. even if i change the lighting of the hdr it stays extreme bright. any suggestions how to make it less bright?

  2. You're kinda fixed with tables, aren't you? I tried using one. Then it was SO UNCOMFORTABLE (not to mention that it also was a space eater) than I had to throw it in the darkest corner of my cellar. Where it will be buried forever, under a pile of other shit. LONG LIVE TO MICE!!

  3. Hello Andrew. Though I have followed many of your videos, this is special, such a complete and very instructive sequence – going through many steps: modelling, sculpting, baking, texturing and all filled with insight. Thank you.
    I have lost you at one point ever since Texturing-Part 1 (strange because you are usually so instructive and thorough). You mention that it is difficult to combine normal textures, yet you go right ahead and add the normal texture of the corroded metal and since that point, the baked normal with the sculpted relief is out of the "picture".
    You may re-introduce it in later videos, however at this point I am left wondering if I may have misunderstood something?
    Btw I challenged myself to make the pbr material off a freebie from Poliigon, one that was rusted metal of a scraped painted surface, substituting the white of the remaining paint with metal and got quite good results. An interesting exercise, I'll send you the .blend if you like.

  4. Hey Andrew!
    I don't know if you're still searching for ideas you could turn into tutorials but I'd love to see a detailed tutorial about the Node-Editor and how to use it to achieve different lighting/atmospheres and so on. I watched your video on how to make caves and around https://youtu.be/1J4r0mt9zz0?t=1h19m17s you completely lost me^^.
    I'm still quite unexperienced but it would be nice to have a guide that shows and explains the basics. In the tutorial you simply told the viewers to do something in a certain way without explaining what it does.
    Your tutorials on modelling and texturing really helped alot!
    Keep up the great work! 🙂

  5. 2:42 if you click on the top value and drag down to the second one, you can select both at the same time and don't have to copy the value. Always comes in handy when creating a new image or setting up the resolution… Great Video btw.

  6. Is there going to be a follow-up tutorial video to this 2nd part? Is it a weekly thing, Andrew or? Also, I am thinking of getting a tablet for doing textures and Photoshop stuff. As it would be my first tablet, is there a major difference between the Intuos Pro and Intuos Pen and Touch lines for a beginner user?

  7. @Blender Guru at 13:40 you asked why it has to be a white brush. I think it's because blender multiplies the brushcolor with the texture. So if the brushcolor is black [rgb(0, 0, 0)] and you multiply it by the all the pixels in the texture -> your texture will be entirely black.
    Whereas if your brushcolor is white [rgb(1, 1, 1)] and multiply it with the texture -> the texture remains the same.
    Thanks for the tutorial though, it was really helpful!!

  8. hey andrew, i think it would be cool if you could use a low poly model of yourself and use a kinect to capture your face in place of the real you in your videos, also include the microphone as a mesh as well 😉

  9. You forgot to enable anisotropy on the reflection of the shiny material, the reference image has a bit of that where it's polished. Wonderful tutorial as always… I think texture painting is very useful and deserves being a little more hyped than it's been.

  10. Is there a way to use the height info you already have for the texture and use that to inform where the polished/chrome area is apparent – instead of random clouds.

    Using nodes tex coordinates and the like, I'm like to think you could make the highest points be the ones receiving the polish, this would look much more realistic.

    Maybe that's not possible or outside the scope of this introduction?

  11. Well polished tutorial series, I say. And I should know – I'm Polish 😉 Thanks for all the work you put into your tutorials, Andrew! I've been watching these ever since my first steps in Blender and I've grown so much as an artist thanks to you!

  12. I know all features you introduced in anvil tutorials and to be honest it's very basic but it is very useful for me because you showed effective workflow. This is what I needed for a very long time. It was frustrating because I knew all the features but I didn't know how to use them. Now I know and modeling will be much easier for me. Thanks Andrew 🙂

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