The Art Of: 3D – How To Make an Augmented Reality App (Exclusive) – Ovation


https://i.ytimg.com/vi/xh2Ev4kukA0/hqdefault.jpg



Kelly Hecker (Lead Game Programmer at Art + Science Labs) gives a tutorial to create your own augmented reality app.

Check out Art + Science Labs –
http://artscilabs.com/

Step 1 –
Download the Unity Game Engine free – https://unity3d.com/unity/download

Step 2 –
Download Vuforia –
https://www.vuforia.com/

Step 3 –
Find an image as a marker.

Step 4 –
Add your target, give it a name and drag your picture in. Click the check box and download selected targets

Step 5-
Find free 3D models for the tutorial –
https://www.assetstore.unity3d.com/#/category/0

Step 6 –
Open Vuforia and import your marker and 3D model.

Step 7 –
Add an AR camera by going to prefabs and then AR camera. Drag that into your scene.

Step 8 –
Drag the image target into your scene.

Step 9 –
Go to your AR camera. On the right in inspector, you’ll see data set load behavior. Go ahead and load and then activate it.

Step 10 –
Drag in your 3D model and then hit run.

Watch The Art Of: 3D on Sunday, March 23 at 7:30ET. Catch a new episode every Sunday at 7:30ET.

“The Art Of” explores creative fields that fall outside the traditional definition of “art.” Each week, a new artistic medium is explored through profiles of boundary-pushing artists. Focusing on the celebrated as well as the undiscovered, this series explores the creative process behind each featured art form and uncovers how and why these artists do what they do. From burlesque dancers to hair sculptors and dessert denizens, each week “The Art Of” reveals the passion that keeps these artists motivated and inspired.

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35 responses to “The Art Of: 3D – How To Make an Augmented Reality App (Exclusive) – Ovation”

  1. Hi I love the way you explained. I have a issue when I run the test in unity editor all goes fine but after building it to both for windows and android platform it shows nothing. Error is: 'couldn't initiate the tracker'. How to solve this pls help. Thanks in Advance..

  2. I appreciate your effort on doing this 3 minute show.

    I´d like to know if you can help me answer these questions:

    How do you make it to automatically open to the ipad / iphone?
    my UI is totally different than yours (it's white)
    How do you assign the properties?
    How do you upload the image? what folder of my computer?
    How do you upload another 3d model? where do I drag it, put it (in your example, the dragon???)
    SO many questions unanswered — Please do a more thorough tutorial, or please be so kind to tell me who knows these answers.

    Thanks a lot.

  3. Hi, I was wondering if you have any idea as why we get blank screen when using the phone camera.
    For rendering 3D objects we have tried these technologies:

    1. Vuforia
    2. https://github.com/Rajawali/Rajawali

    Our developers initial problem is to start camera in these platforms. Here is the code snippet we use in Rajawali to init the camera (suggested in few online sources):

    rajawaliSurface = (RajawaliSurfaceView) findViewById(R.id.rajawali_surface);
    rajawaliSurface.setFrameRate(60);
    rajawaliSurface.setRenderMode(IRajawaliSurface.RENDERMODE_WHEN_DIRTY);
    rajawaliSurface.setTransparent(true);
    rajawaliSurface.setBackgroundColor(Color.WHITE);
    myRenderer = new Render(this);
    rajawaliSurface.setSurfaceRenderer(myRenderer);

    It loads a blank screen.

    Here is another code snippet we use to initialize vuforia:

    private void initApplicationAR()
    {
    // Create OpenGL ES view:
    int depthSize = 16;
    int stencilSize = 0;
    boolean translucent = Vuforia.requiresAlpha();

    mGlView = new SampleApplicationGLView(this);
    mGlView.init(translucent, depthSize, stencilSize);

    mRenderer = new ImageTargetRenderer(this, vuforiaAppSession);
    mRenderer.setTextures(mTextures);
    mGlView.setRenderer(mRenderer);
    }

    Attached I have included our sample code with both rajawali and vuforia original samples. In all, camera is not initialized and we get blank white or black screens.

    If someone can help us to overcome this blank screen and initialize the camera it would be a very big push.

    Best,
    Ben

  4. HI! I was trying to download vuforia, but it seems that their webpage is having some system maintenance. Has anyone else ran into this? And is there another program that I can use besides vuforia?

  5. … Lost you at some point.

    Unity INTALLED
    Vuforia Ext INSTALLED

    Then what? Where do I find the button ADD TARGET ?
    I have a picture (edges, no tiles, etc) how do I get it into Unity and make it a target ???
    It seems you jumped a bit here.

    Also.. at the end… Hey is in the iPad !…. HOW ?!?!?
    Do I need to download an app from Unity?
    Do I need to compile an app?
    Really need help here !

    Can anybody help?

  6. Too many things missing in your tut :

    Where do you position the AR Camera, does it have to be positioned over the target pattern ?
    How do you plug-in your tablet ? does it require a special app to get downloaded on the ipad or android tablet ?
    i tried to realise an android .apk from your tut and got so many errors that i gave up.
    Realising cools tuts is really good but please, don't jump essential steps, starting on the idea that the people you teach are already familiar with what youre covering.
    Best regards.

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