• Wednesday , 13 December 2017

The Basics of Good Texturing in Blender

Code Canyon

https://i.ytimg.com/vi/rzXNZkEoTAk/hqdefault.jpg



Blender tutorial showing you how to create your own realistic material and textures. Download the texture: http://www.blenderguru.com/tutorials/basics-realistic-texturing/
Sign up to the new texturing site: http://www.poliigon.com

source

3d Ocean

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38 Comments

  1. jiswin varghese
    September 18, 2017 at 18:21

    very helping video… thank you guru…

  2. TheVeryMagenta Puppy
    September 18, 2017 at 18:21

    if you want to skip to the complete node editor click here  –> 4:43

  3. quantum wolfy86
    September 18, 2017 at 18:21

    the first step didn't even work for me

  4. Pikmeir
    September 18, 2017 at 18:21

    Way too fast IMO. I also copied the tutorial exactly (took half an hour with pausing) and mine doesn't look half as good as that. You're skipping some steps.

  5. Whiskey Tango Foxtrot
    September 18, 2017 at 18:21

    a blender guru tutorial that's not 1 hour?

  6. Hey Ooo
    September 18, 2017 at 18:21

    the black parts are popping out more. like its inverted. i failed

  7. Etienne Andlau
    September 18, 2017 at 18:21

    Is it better then to just use bump maps in stead on normal maps?

  8. Dom
    September 18, 2017 at 18:21

    is it a bump or normal map node ? height map? which node did you use? what about the occlusion map

  9. Movein Maldives
    September 18, 2017 at 18:21

    amazing

  10. ElAlexxis
    September 18, 2017 at 18:21

    can you use some filter nodes and thereby use only one picture for both diffuse and displacement/normals?

  11. Gameriffic
    September 18, 2017 at 18:21

    lol. Beeta testers

  12. hab eang
    September 18, 2017 at 18:21

    Awesome video!

  13. TheBoltMaster
    September 18, 2017 at 18:21

    New normal maps are better than greyscald maps! They're more accurate,but they're harder to get/create

  14. Готье Соньи
    September 18, 2017 at 18:21

    Thanks for that tutorial, a bit fast i agree, i didn't manage to obtain the same results as you but i guess it needs lots of practice.

  15. GamerBlood Rush
    September 18, 2017 at 18:21

    Hey! I just wanted to say that you can do the normal map in Photoshop! If you want to do the normal map in PS then, open your image in Photoshop and go to Filter, then 3D, and click on Generate Normal Map… From there it will open a menu and you can pick your options!! I hope this helps!

  16. Thomas Baldwin
    September 18, 2017 at 18:21

    I have an issue if someone could help 🙁 , i want to scale my plane up after adding the bump map and everything but then the texture looks too big so i repeat it using a mapping node but then all of my bump map and reflections stay as the original size of the image and not the new duplicated image using mapping node , please help how i can work around this

  17. NuclearFX
    September 18, 2017 at 18:21

    do bump, normal, reflection and displacement maps generally decease framerate a lot, if i were to put them in a game

  18. Steve Html
    September 18, 2017 at 18:21

    Thanks , that's the most realistic floor I've ever come up with, Great tutorial.

  19. Abhinav Gangwar
    September 18, 2017 at 18:21

    my textures are showing black when rendered in cycles render

  20. Harrison Ficinus
    September 18, 2017 at 18:21

    great video but u need to take more time explain everything you're doing, you went super fast over things that might be easy for someone that is a more seasoned blender user. But for beginners trying to learn the basics, you go way to quick.

  21. Gogojunior12
    September 18, 2017 at 18:21

    use crazybump is more easy

  22. YoMama Kin
    September 18, 2017 at 18:21

    That's great but how the fuck do you make a tiles set that can repeat with this "effect"?!?

  23. Wand ItUp
    September 18, 2017 at 18:21

    Little tip for people who don't have there textures applying properly. Get an Texture Coordinate node, and link Generated to Vector, on all the Image Textures.

  24. Pixieindi
    September 18, 2017 at 18:21

    my computer can't even run with 20 subdivides, nvm 100!

  25. Rubén Serrano
    September 18, 2017 at 18:21

    My reflection map looks like metal, something like glossy and I don't know why

  26. saba agniashvili
    September 18, 2017 at 18:21

    Something went wrong…what format must the pictures be?

  27. 2fast 2furious
    September 18, 2017 at 18:21

    Dude this tutorial is good but you go WAAAY too fast. Most people that search these tutorials out are novices, who are learning how to do this at home. Everything I know about Blender has been pieced together through disparate tutorials, so it would be nice if you'd approach the video with the assumption that I don't have any idea what you're doing. Some of the stuff is fine to skip; I'm assuming if you know about texturing, you'd know about how to navigate in the program. Fine, and tutorials that go over that stuff are annoying.

    But Cycles Render? I've never used it before, and had no idea I needed to switch over to it. You're talking about just 'adding a sphere', well, okay, I've never used materials before, I've never made an object emit light, and you're blowing through these things so quickly I have to pause and go second-by-second to even have a chance to follow along. YOU might be a Blender Guru, but we are Blender novices! Are you making these for the general public, or industry professionals? Come on, now, learning should be more accessible than this.

  28. MINISTRYCRAFT 35
    September 18, 2017 at 18:21

    I can't see the texture when I set it to rendered view. I swear I unwrapped the plane. what is the problem?

  29. Patrick Gill
    September 18, 2017 at 18:21

    save as PNG to avoid noise. It's preferable to work with 16-bit over 8-bit images too.

  30. GalaxySlayer26
    September 18, 2017 at 18:21

    making a movie and this is very helpful…THANK YOU

  31. Aez
    September 18, 2017 at 18:21

    this doesn't work

  32. SillyMan
    September 18, 2017 at 18:21

    Blender guru (or anyone els) id like help I Am trying to make my own games and i not only struggle with Making textures realistic in unreal engine because they come out blurry but i struggle with everything els! Modeling in blender'understanding unreal'trying to find a good sound program to make music and sounds for my games And so much more! Do you think you could do anything to help fix my problems?

  33. Jasio1666
    September 18, 2017 at 18:21

    Can anybody tell me how to "right click" as he does in 1:46 and opens right click menu?

  34. Cookie Knight
    September 18, 2017 at 18:21

    My concrete became silver-like. Damn … XDD

  35. Aureon
    September 18, 2017 at 18:21

    This is awesome, very good and simple!
    I´m working along with unity. do you know if there a way to export the material to unity and make it look like this?
    thanks!

  36. D Alekz
    September 18, 2017 at 18:21

    Andrew,
    Thanks for this amazing tutorial! It was very helpful and I'm impressed with how much I've improved from this tutorial alone.
    But I have a problem now
    Whenever I go into Blender, and follow all of the steps (Cycles, all the correct nodes, etc), it always renders a smooth blank plane. I keep getting the error "Uninitialized Image 'Concrete11'.jpg from object plane" Can you help me? I'm really confused and don't know why this is happening.

  37. Donny Bonds
    September 18, 2017 at 18:21

    I need help when I go in my PS and edit photo and save it when I go to blender to pull it up the photo don't show

  38. Estevez Halivud
    September 18, 2017 at 18:21

    I've lost about at 1:30

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