https://i.ytimg.com/vi/wInhCU79_IY/hqdefault.jpg
A quick overview about how you can use the array for complex modeling.
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23 responses to “The secret power of the array in blender”
Shortcut Master
thanks alot, thats so much power and non-destructive approach, i will have to think alot on how to visualize what I want and translate into simple modificators sequences 🙂
Why can't I transform other coordinates into a blender? Transforms only on global coordinates, even when loaded to normal.
Can you tell me please IN hindi
nice tutorial, atleast use screen cast keys. Thanks.
Can please tell how you made the snake head and the body make tutorial pls
Can please tell how you made the snake head and the body make tutorial pls
Can please tell how you made the snake head and the body make tutorial pls
Can please tell how you made the snake head and the body make tutorial pls
sorry i'm alergic of bullshit
How you made the snake head
Can you explain me how, exactly?
much appreciated!
Problem with snake even with array is that scales are getting stretch when you reach the tail, i tried many solutions and nothing work correctly so far.
Its good but definitely not for beginners
sorry but plz make it clear it is not for beginners you don't turn on key cast so hearing you hitting your keyboard doesn't help . you can put list of shortcuts I use or something that's why this was the 2nd video I watch and the last good idea but crappy teaching skill. You are still in the mind set of "watch me doing it I am cool" you may not realize it but audience do I dislike completely. try uploading your videos in French may help I smell french touch in your style!!
what did you do at 1:58 that extrude was a little wierd, looks like you were snapping to a circle
how did you do this at 2:00 ? you kept the angle and extruded same length segments very fast. and then you joined somehow with the lower edge.
A useful tutorial. I never would have thought of Array Modifier for something curvy and organic like a snake.
Looking at the comments, I seem some criticism over the fact that this is not a step-by-step beginners tut, but instead shows concepts. IMHO, this is not a bad thing. Blender has been around long enough that a community of intermediate users is forming. Note that Blender Guru has started doing tutorials that skip over the details and simply show concepts. People seem to like it.
Of course, people differ. If you are new to Blender and need more hand-holding, there are other channels like Alimayo Arango's where you can step-by-step, click-by-click lessons. The official Blender channel also has a good playlist on Fundamentals. Blend on!
that seems really weird, they should make it so that the origin goes in the part that sticks onto the mesh
its good to have this but the problem with this array was it deforms the object once it closes on some harsh angle I have tried it with a making of a chain but the corner or in every angle my chain becomes deformed do you have any solution or idea how to avoid this? I hope for the new release the will much more improve the array and curve combo.
Nice tut. Thanks.
Screencast Keys next time please.