The Witch Character Creation – Sculpting, Texturing and EEVEE (Blender Timelapse)


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Character creation of The Witch including Blender 2.8 EEVEE, sculpting, modeling, rigging, and texturing.

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39 responses to “The Witch Character Creation – Sculpting, Texturing and EEVEE (Blender Timelapse)”

  1. this was so good that i became depressed after i turned on blender.
    i cannot even fathom of modelling a character let alone animate them if i can't make a donut with a cup of coffee.

  2. Inspired now to try character modeling(even though I don't know how to model a face). This is absolutely amazing! You are so talented! Maybe my figure sculpts will be that good(doubt it)

  3. Hi ! I'm writting this comment because I am working on retopo since one mounth. I'm learning with your vids and a lot of other tutorials, but I still have many issues while making retopology. I actually spend more time in retopo than in sculpting, which is fucking annoying. I think I'm trying to do the things in a to much difficult way….
    For exemple, in my last mode, I started a retopo with a low number of faces, following Danny Mac 3D's tutorial in YouTube ( which was amesome and easy to follow ), but once I finished it, I added details by adding faces on the model, and it's very long and complicated, and now my model is 9000 tries ! So, is it the good way to finish the retopo, or should I use the sculpt for the details instead ?

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