https://i.ytimg.com/vi/DKJpAsyExY4/hqdefault.jpg
In this part I go over setting up the skin shader in Cycles, using the maps I painted in parts 4 and 5.
source
https://i.ytimg.com/vi/DKJpAsyExY4/hqdefault.jpg
In this part I go over setting up the skin shader in Cycles, using the maps I painted in parts 4 and 5.
source
13 responses to “Tips for creating 3d Characters (Blender) Part 6 – Skin Shading”
By the way, I got a new microphone! hopefully you can hear my voice now. 😀
Hi Rico, I saw few days ago on the yan sculpts channel a stylised character real time render in eevee. It was really good. I took a chance and asked him if he would like to do a proof of concept project for eevee. For example match a production shot from incredibles. So would you like to do a project in eevee and push it to it's limits?
When is part 7 coming can't wait
Hello Rico, any idea when the next part will be up? thanks for these tutorials btw they're awesome
Hey! Sometimes when I make a character in blender it goes inside-out and the sculpting is backwards and the hair faces in! Any suggestions?
the reason why i thumbs down this video cause it does not go into detail about how he starts to lay the normals or even paint them he just adds a texture and now its working i did the same thing nothing i looked at all these tutorials only thing that came out good was the diffuse map all the rest nope even using cycles is a headche
Awesome tut
+rico cilliers greetings from nyc. i've learned a lot from your tutorials especially this series with painting skin textures rather than using images. ty much for all of your hard work. i really appreciate your time and efforts.
thank you man that's helpful . you rock
Well done, this guy shows you how its done, rare for youtube when it comes to texturing.
There is no correct way in art. The only correct way is the way that accomplishes what you're going for.
Awsome vid bud . iv used blender a long time and still have to learn all the node set ups , but i get by .
great job as always
This is the best Character creation on blender hands down.. Great job Rico!