Tips for creating 3d Characters (Blender) Part 6 – Skin Shading


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In this part I go over setting up the skin shader in Cycles, using the maps I painted in parts 4 and 5.

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13 responses to “Tips for creating 3d Characters (Blender) Part 6 – Skin Shading”

  1. Hi Rico, I saw few days ago on the yan sculpts channel a stylised character real time render in eevee. It was really good. I took a chance and asked him if he would like to do a proof of concept project for eevee. For example match a production shot from incredibles. So would you like to do a project in eevee and push it to it's limits?

  2. the reason why i thumbs down this video cause it does not go into detail about how he starts to lay the normals or even paint them he just adds a texture and now its working i did the same thing nothing i looked at all these tutorials only thing that came out good was the diffuse map all the rest nope even using cycles is a headche

  3. +rico cilliers greetings from nyc. i've learned a lot from your tutorials especially this series with painting skin textures rather than using images. ty much for all of your hard work. i really appreciate your time and efforts.

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