Tips for creating 3d Characters (Blender) Part 6 – Skin Shading d4mer 3D, Blender, Rendering March 30th, 2018 13 Comments 247 views https://i.ytimg.com/vi/DKJpAsyExY4/hqdefault.jpg In this part I go over setting up the skin shader in Cycles, using the maps I painted in parts 4 and 5. source Tags 3d ..., blender 3d, blender guru, blender modeling tutorial, Blender3d, cgi, character, cycles, cycles render tutorial, Hair, howto, nodes, Paint..., render, shading, skin, sss, texture, tutorial Share : tweet Previous Next About the : d4mer Related Posts Beginner Maya 3d Tutorial – how to model a house part01 June 2nd, 2020 Tegan Spine Rigging Tutorial (Maya 2017) June 1st, 2020 Autodesk Maya 2015, Tutorial descarga e inicio, Curso básico español, cap 1 May 31st, 2020 using Maya 3d paint to map out positions of textures May 30th, 2020 Positioning a 3D Model at Zero Coordinates in Maya May 29th, 2020 24 – Rigging – Inicio e dpAutoRigSystem – Tutorial Personagem 3D – Maya May 28th, 2020 13 Comments Rico Cilliers March 30, 2018 at 13:24Log in to Reply By the way, I got a new microphone! hopefully you can hear my voice now. 😀 Akos Szeki March 30, 2018 at 13:24Log in to Reply Hi Rico, I saw few days ago on the yan sculpts channel a stylised character real time render in eevee. It was really good. I took a chance and asked him if he would like to do a proof of concept project for eevee. For example match a production shot from incredibles. So would you like to do a project in eevee and push it to it's limits? Adkar Adkar March 30, 2018 at 13:24Log in to Reply When is part 7 coming can't wait Gutto March 30, 2018 at 13:24Log in to Reply Hello Rico, any idea when the next part will be up? thanks for these tutorials btw they're awesome Gracie-Animations March 30, 2018 at 13:24Log in to Reply Hey! Sometimes when I make a character in blender it goes inside-out and the sculpting is backwards and the hair faces in! Any suggestions? Ricarldo Harris March 30, 2018 at 13:24Log in to Reply the reason why i thumbs down this video cause it does not go into detail about how he starts to lay the normals or even paint them he just adds a texture and now its working i did the same thing nothing i looked at all these tutorials only thing that came out good was the diffuse map all the rest nope even using cycles is a headche RJ BIZ March 30, 2018 at 13:24Log in to Reply Awesome tut Bry New York March 30, 2018 at 13:24Log in to Reply +rico cilliers greetings from nyc. i've learned a lot from your tutorials especially this series with painting skin textures rather than using images. ty much for all of your hard work. i really appreciate your time and efforts. المعتصم بالله سالم March 30, 2018 at 13:24Log in to Reply thank you man that's helpful . you rock Con Koumis March 30, 2018 at 13:24Log in to Reply Well done, this guy shows you how its done, rare for youtube when it comes to texturing. joebuehrer March 30, 2018 at 13:24Log in to Reply There is no correct way in art. The only correct way is the way that accomplishes what you're going for. Pugman March 30, 2018 at 13:24Log in to Reply Awsome vid bud . iv used blender a long time and still have to learn all the node set ups , but i get by . great job as always shambach March 30, 2018 at 13:24Log in to Reply This is the best Character creation on blender hands down.. Great job Rico! Leave A Comment Click here to cancel reply. You must be logged in to post a comment.