Tips for creating 3d Characters (Blender, Zbrush) Part 1 – Blockout


https://i.ytimg.com/vi/jO9grYSFx0M/hqdefault.jpg



This is the first part of a series of short videos I’m making, talking about techniques to create a stylized 3D character, using Blender, Zbrush, and Krita.

In this video, I go over the initial blocking out stage, laying down the basic shapes and forms.

Example files for this video: https://drive.google.com/open?id=0Bxrrxj0XixjLNHBXc3lxX25FQ0k

Enjoy! 🙂

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47 responses to “Tips for creating 3d Characters (Blender, Zbrush) Part 1 – Blockout”

  1. Simply in awe of your skill!!
    And, I'm only 14 minutes in to this video, but I appreciate how you're laying out the workflow as an artist.
    I'm only a month into 3D modeling but I can tell this is going to be a key reference video series.
    Thanks so much pal!

  2. Dude do you understand that you just discovered new style of modeling ?
    Someone will say it's a box modeling but it's not. This primitves-kit bashing- box modeling nobody does. You literally invented this shit. Trust me…you should patent it. I watched every single modeling and 3D course out there and nobody does it like this. NOBODY. So be proud of yourself man. Awesome.

  3. Great video, learning a lot. Could you please tell me what happened at 9:06 ?, when adding the cube for the ear, it seems (I'm a noob so not really sure) like the pivot/origin/orange dot moves from the center of the cube to the center of the head, it looks like the cube is still selected while showing the origin at the center of the head, before using the mirror modifier, so it would mirror the ear as expected. Thanks man you are amazing.

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