Turning your blend file into a asset library – Blender Tutorial


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Learn how to Turn your blend file into a asset library with previews for every asset

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30 responses to “Turning your blend file into a asset library – Blender Tutorial”

  1. Perhaps show how to extend that asset file as well, say you want to keep adding files to that. You can also simply use single files as well, i think thats easier because no hustle for thumbnails. Much cleaner and easier file creation

  2. Great information. Thx for sharing. I do have a question. I use Manuel Bastioni labs to create most of my human characters and I want to create a library but you can only create one character per scene. How would this work with different assets from different scenes? My computer is down right now so I can't experiment. But will be running tomorrow. Would be nice to try it then. Thx.

  3. Thank you so much with helping me use preview mode instead, using scale with Imperial, and keeping the model complete without loss of Material…as long as you keep it in the mode you used it in. My object only was complete when I switched to Cycles Render which is what I used to render the object the first time.

  4. "previews generation process failed for.." This was the outcome after i followed the explained procedure. Some files worked fine, but mainly it puts out this error. Do you may know whats the reason for this behaviour? I am otherwise very glad to have finally found this long awaited feature through your excelent video, – thank you!

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