Tutorial: Cycles Shadows Only: Shadow Catcher (Blender 2.70)


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All information is in the description!

I thought I’d make a little video about the method I prefer for compositing in blender with cycles in order to get proper looking shadows. In case you missed it in the video (I know I was talking a little quickly), here’s the layout of which objects are where:

Layer 1: Objects you want to see
Layer 2: Objects you want to catch shadows
Both layer 1 & 2: Lights and camera

Render Layer 1: Takes Layer 1
Render Layer 2: Takes Layer 2
Render Layer 3: Takes layer 2, excludes layer 1

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25 responses to “Tutorial: Cycles Shadows Only: Shadow Catcher (Blender 2.70)”

  1. Fantastic. First of all, thank you very much for the very informative, very easy to understand and to follow tutorial. It's as clear as day, works like a charm, and teaches me a very much needed skill. Great job!

    That said, I'm having an unexpected problem: once I plug my background image, it comes out in black and white. My nodes look exactly like yours, but still the image is B&W, with my models and my shadows sitting prettily (and in color) on top of it. Is there an obvious reason for this?

  2. Damn… I enjoyed very much the last three days exploring Blender.. how sexy..
    ..and then Bam! No shadows catcher or not with Enviro, emission from geometry… pfff…
    Again some flip-normalst-plug-in-math-split-on-layers trick.
    Back, again, to Autodesk 🙁

    Thanks for the quality-tut though, indeed !

  3. Over 2 years old and still the best tut on blender shadows. Works without shadow passes which means you don't need lamps and can use image based lighting. You get your caustics and bounced light and full control over shadow intensity. Great stuff.
    I think ther're introducing a shadow catcher material now with 2.78 but it will be interesting to see if it works as well as this.
    Thanks for posting.

  4. Thk s work pretty well. For adjust the color of the shadw and the scene of course I experimetn with blackbody node connected into the light source and tweaking around value to get blueish greenish or warm tobne shadow

  5. From the Blender Reference Manual:
    "When an object is in the Scene Layers but not the Render Layer, it will still cast shadows and be visible in reflections, so it is still indirectly visible."
    Works like magic.

  6. Hi from Normandy France, I'm so disappointed because it's one more tuto I do and it just does not work for the clean shadow catcher…I've set my render layers as you did but the layer considered as only "plane rendered" (without shadows) is totally empty and transparent. I really wonder what is going wrong because I've dowloaded a file from a tuto and it works!!! Could help? Want me to upload the blender file? How should I do so?

    Peace&Banzaï
    Laurent

  7. Have you had any luck in 2.75 with this?
    I cant seem to get it to work, but ive only applied your method to an existing project with only 2 layers and seems like the subract node in compositing is the hangup. So I might try your tutorial from scratch.

  8. i were able to use video clip as background with your tutorial, thanks, and i want to add some crack marks on the table but i can't find the correct way, but again thank you very much.

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