https://i.ytimg.com/vi/JwcuK-0dMm8/hqdefault.jpg
https://www.creativecrash.com/maya/script/obj-sequences-import-export
source
https://i.ytimg.com/vi/JwcuK-0dMm8/hqdefault.jpg
https://www.creativecrash.com/maya/script/obj-sequences-import-export
source
25 responses to “Tutorial: How to export OBJ sequence from MAYA then import it into After effects Element 3d”
Link doesn't work.
Thank you!
There is a small problem. Whenever the OBJ export happens, it works perfectly, but the project gets huge after exporting the OBJ. And the worst of times it is necessary to modify the 3D and export again. So it further multiplies the size of the file. And in no time my project starts to have gigantic GB. How do I get him back to normal size. Thank you.
Thank you so much! I owe you a beer
This is what I get when I sourse the script:
// Warning: file: C:UsersrenderDownloadsOBJSequenceExport.mel line 32: The -bs/-borderStyle flag is obsolete and should not be used. //
Then I try to open it somewhere else, copy paste it and run it but when I type " craOBJSecuences; " in MEL this is what I get:
craOBJSequences;
// Error: line 1: Cannot find procedure "craOBJSequences". //
Then when I sourse the other .MEL script that comes in the zip I still get the:
// Warning: file: C:UsersrenderDownloadsOBJSequenceExport.mel line 32: The -bs/-borderStyle flag is obsolete and should not be used. //
and a OBJ Secuense Export window opens with the filepath but when I press Export it! maya can't find the object
it does not work with Maya 2018 now. Returns many errors…..
I have a problem that hopefully SOMEONE can help me with. I have a character with a skin already attached to it. When I export it as a OBJ sequence it doesn't export the textures too. I was wondering if there's a tutorial or something I can do to get the textures to export with the mesh. Otherwise I am in the same boat as if I were to export it as an ABC
Hi! This was super useful, just one cuestion, I'm exporting a sequence of .obj that I want to use in Aumented Reality, any ideas about how to transform the sequence into a glTF format?
Thank u 🙂
Why don't you just put the tracker/camera data into maya instead? This seems kind of backwards.
thank u much this is the only thing i needed for my trailer animation thanks
i dont find the main procedure
when I export then the folder is filled obj file from each frame… I want one obj file with all frames containt in it? possible?
Thanks. Maya animation must be baked first, which maybe only a newb like me would need to be told.
my model showing in black colour how i fix it ?
brill. just what I was looking for
ilove you man
thank you man so mush u save me from render tim and its so fast and smart
Hi Pawnoz, im having troubles with a character, i have a character that has mouth, eyes, a shirt and few other stuff. Echa element has its own material, it imports great, but im having trouble with the materials when i import it to after effects. The materials get mixed, like the nose and the eyes get only one material, so then i cant colour them properly in element. I cant understand why this happens. Any insights on this? thanks for the tutorial
Thank you so much <3
Thanks a lot, i m seaching like a freak for this
nice tutorial! can i ask something about the materials? I mean, everything's fine with blinn or lambert, ma what about a more complex? with some bump or normal map ecc..or a three tone shader…
there is a way to let element read it?
thanks a lot
Awesome tutorial dude, thanks allottttttt…. cheerrsss
Thanks for posting video. Am I missing something to get this error? // Error: line 1: Cannot find procedure "craOBJSequences".
muchas gracias desde Leon españa un saludo
Thank you so much for that amazing tutorial!
At one point of the tutorial you noticed that your ogre is slightly moving. Do you know a way to stabilize it except manually adjusting it frame by frame?
Thanks again!