Tutorial: Maya Auto-Control Rig Script


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Mixamo’s Maya Auto-Control Rig Script is a Python script that works with current versions of Maya to make it easier than ever to start hand-animating or customizing Mixamo animations on any Auto-Rigged character. Download for free at: https://www.mixamo.com/scripts

This tutorial walks you through the new features of version 1.6.0 of the script. Now the script automatically generates a facial control rig for Fuse characters (or rather, any character compatible with Face Plus). The animation import is now simpler and new import and export batching features make integrating customized animation into any pipeline a breeze. Improved Utilities allow for more customization of your rig.

No Module Error:

If you get an error saying there is No Module then the script hasn’t been installed correctly. There are two possible causes:

1. You haven’t selected the right folder. Make sure you’re only instlaling the “MayaAutoControlRig” folder (NOT the entire Mixamo_Auto_Control_Rig_v_1_6_0 created from the .zip parent folder).

2. The standard directory install location isn’t right for your Maya (custom Maya install most likely). You can find what paths Maya is currently looking for modules by running this short script in the Maya Python editor – make sure to “tab” indent the print path line.

import sys
for path in sys.path:
(tab)print path

This script will return a list of directories – place the “MayaAutoControlRig” folder at one of those locations!

Mixamo saves countless hours of work for creatives working in 3D. Create, rig and animate production-quality 3D models with Mixamo’s online software and asset collections. The end-to-end solution takes minutes, not days – accelerating 3D projects to new levels of creativity.

Mixamo assets are royalty-free, can be downloaded for full customization and work in your 3D pipeline of choice.

Visit Mixamo at http://www.mixamo.com/

Mixamo All Access Yearly License: http://www.mixamo.com/allaccess
Fuse Character Creator: http://www.mixamo.com/fuse
Automatic Character Rigging: http://www.mixamo.com/c/auto-rigger
Animations: http://www.mixamo.com/motions
Face Plus: http://www.mixamo.com/faceplus

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47 responses to “Tutorial: Maya Auto-Control Rig Script”

  1. I believe I may have stumbled upon a bug. I have downloaded and extracted the files, but the Maya(versions) folder is no where to be found. I have done a full search, but has not turned up.

  2. I cannot add animation after just adding a couple joints to rig the hair, when trying to load a FBX, I get this error :
    line 623: 'NoneType' object has no attribute '__getitem__'
    Any ideas how to correct that ? I feel like it can be just a naming convention issue, this rig needs a documentation please !

  3. can't load it says this
    # Error: RuntimeError: file C:/Users/admin/Documents/maya/2013/scriptsMayaAutoControlRigDJB_CharacterCharacter.py line 25: Plug-in, "fbxmaya.mll", was not found on MAYA_PLUG_IN_PATH. #

  4. Mixamo's Auto Control Rig is a wonderful feature.   The rig control granularity included in this nifty script is incredible.  Mixamo's product just keeps getting better and better.  Thanks Mixamo Team !

  5. I started loving this whole process of creating my own character. Love you guys for creating it. I'm a feature film and gaming animator. I have a small request for the rig setup, I think it would be more helpful if the rig consists of IK spine. Its easy to animate. I hope you will look forward to it 🙂 

    Thank you Mixamo team Once again!

    Cheers! 😀

  6. Hello! I've imported my Fuse character (with facial blendshapes enabled) into Maya and applied the script. She then is rigged but is missing most of the face controls. The eye controller does show up, but does not affect the eyes in anyway when manipulated. Am I missing a step? Any thoughts on what could be going wrong? Thank you so much in advance!

  7. Hi everyone, thank you so much mixamo for the plugin, it's very useful. But now I'm getting an error and i can't use it. I would appreciate it a lot if you can help me.

     It says "No object matches name: CuerpoShapeParallel #"

    I don't know how to fix it… thank you anyhow

  8. Absolute nightmare trying to run the script. I'm assuming i'm doing something wrong on my end, it's just a pain though! I keep getting this error (even though I am following the tutorial step by step) "# Error: ImportError: file <maya console> line 8: No module named MayaAutoControlRig"

  9. Is there a certain way to constrain a mask onto the character's face with the control rig script, in order to make it move with the character's head? My attempts to do so were unsuccessful.

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