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Mixamo’s Maya Auto-Control Rig Script is a Python script that works with current versions of Maya to make it easier than ever to start hand-animating or customizing Mixamo animations on any Auto-Rigged character. Download for free at: https://www.mixamo.com/scripts
This tutorial walks you through the new features of version 1.6.0 of the script. Now the script automatically generates a facial control rig for Fuse characters (or rather, any character compatible with Face Plus). The animation import is now simpler and new import and export batching features make integrating customized animation into any pipeline a breeze. Improved Utilities allow for more customization of your rig.
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No Module Error:
If you get an error saying there is No Module then the script hasn’t been installed correctly. There are two possible causes:
1. You haven’t selected the right folder. Make sure you’re only instlaling the “MayaAutoControlRig” folder (NOT the entire Mixamo_Auto_Control_Rig_v_1_6_0 created from the .zip parent folder).
2. The standard directory install location isn’t right for your Maya (custom Maya install most likely). You can find what paths Maya is currently looking for modules by running this short script in the Maya Python editor – make sure to “tab” indent the print path line.
import sys
for path in sys.path:
(tab)print path
This script will return a list of directories – place the “MayaAutoControlRig” folder at one of those locations!
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Mixamo saves countless hours of work for creatives working in 3D. Create, rig and animate production-quality 3D models with Mixamo’s online software and asset collections. The end-to-end solution takes minutes, not days – accelerating 3D projects to new levels of creativity.
Mixamo assets are royalty-free, can be downloaded for full customization and work in your 3D pipeline of choice.
Visit Mixamo at http://www.mixamo.com/
Mixamo All Access Yearly License: http://www.mixamo.com/allaccess
Fuse Character Creator: http://www.mixamo.com/fuse
Automatic Character Rigging: http://www.mixamo.com/c/auto-rigger
Animations: http://www.mixamo.com/motions
Face Plus: http://www.mixamo.com/faceplus
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47 responses to “Tutorial: Maya Auto-Control Rig Script”
how to open face controller?
My Fbx animation just imports into the scene
Please implement the script for Auto Control Rig in Mel from Python as mentioned in the webinar workflow video
i used windows 7 i can not understand To dock the script onto a shelf press Control/Cmd + A to select all the text what means CMD??
the controls it creates are very big in comparison to the character mesh. whats happening? using maya 2017
I cant get the textures to show up
no python tab editor for me only MEL how can i fix it
If I export my scene in maya by using BatchExport I become a false rig in Cinema 4D. It looks like the Clothes doesn't fit to the body. Can anyone help me?
I believe I may have stumbled upon a bug. I have downloaded and extracted the files, but the Maya(versions) folder is no where to be found. I have done a full search, but has not turned up.
how Will I fix the buggy legs? like as I animate the rig the feet don't stay where I originally place and keyed them.
Can mixamo make both a facial and body rig for one character
does this only work with bipeds?
Please please, some scripts for C4D.
I cannot add animation after just adding a couple joints to rig the hair, when trying to load a FBX, I get this error :
line 623: 'NoneType' object has no attribute '__getitem__'
Any ideas how to correct that ? I feel like it can be just a naming convention issue, this rig needs a documentation please !
when i started animating my character i was moving the leg and it went all weird and not normal. is there a way to fix that?
Make these scripts for Cinema 4D and Modo Please!!!
can't load it says this
# Error: RuntimeError: file C:/Users/admin/Documents/maya/2013/scriptsMayaAutoControlRigDJB_CharacterCharacter.py line 25: Plug-in, "fbxmaya.mll", was not found on MAYA_PLUG_IN_PATH. #
how to rig my custom characters?
Well if anyone get error "no module…etc" then just place the folder "MayaAutoControlRig" into the "Python" Folder 😉 then it works
when you are rigging what does this means?
# Error: ERROR: Bind_HeadTop_End cannot be found and is necessary for the autorigger to complete process
Best tutorial. Thanks.
Will it rig to the face as well?
How do we go to the bind pose after rigging the character ? I get error messages when I click on "go to bind pose", no matter what I select.
Hi,
how can we move vertices after using this script ? If we can edit the mesh right before hitting "Rig character", there must be a way to do it after. But where to unlock it ?
in maya i can move the face rig but in souce filmmaker i cent you know whats the problem?
I copied the "MayaAutoControlRig" in "plugin" folder and it worked
Amazing tutorial
can I use my own character and rig the face?
Does this script undo the skinning since when i import an animation it places the skeleton correctly but the mesh doesnt move with it.
the script for maya doesn't work 🙁 please help
why did Autodesk let Adobe buy the Mixamo auto-rig technology first?
their isnt a maya folder in documents
please tell me how to add a facial control rig iv spent the past 24 hours just trying to find some kind of automated process
i have a little problem when enabling the rig sim to my character. Error: bind_HeadTop_End cannot be and is nessary for an autorigger…. please help
Mixamo's Auto Control Rig is a wonderful feature. The rig control granularity included in this nifty script is incredible. Mixamo's product just keeps getting better and better. Thanks Mixamo Team !
Howdy! Great tools! But When I add an animation from FUSE to the created RIG the EYE controllers disappear. (The eye controller is displayed fine in the T-Pose) Any Ideas? Thanks.
I started loving this whole process of creating my own character. Love you guys for creating it. I'm a feature film and gaming animator. I have a small request for the rig setup, I think it would be more helpful if the rig consists of IK spine. Its easy to animate. I hope you will look forward to it 🙂
Thank you Mixamo team Once again!
Cheers! 😀
Hello! I've imported my Fuse character (with facial blendshapes enabled) into Maya and applied the script. She then is rigged but is missing most of the face controls. The eye controller does show up, but does not affect the eyes in anyway when manipulated. Am I missing a step? Any thoughts on what could be going wrong? Thank you so much in advance!
Hi everyone, thank you so much mixamo for the plugin, it's very useful. But now I'm getting an error and i can't use it. I would appreciate it a lot if you can help me.
It says "No object matches name: CuerpoShapeParallel #"
I don't know how to fix it… thank you anyhow
I am Getting error Syntex error in line 1.1 please help… me
Will this script work with Maya LT 2016?
it would be awesome if u guys support Facial Rigs for non-Fuse characters 😉 instant subscription for me, if that will be implemented in future
Can this script auto rig our own character? Thanks 🙂
For anyone getting the "No Module" error – this means the script isn't installed correctly. Added some details to the description!
Absolute nightmare trying to run the script. I'm assuming i'm doing something wrong on my end, it's just a pain though! I keep getting this error (even though I am following the tutorial step by step) "# Error: ImportError: file <maya console> line 8: No module named MayaAutoControlRig"
Is there a certain way to constrain a mask onto the character's face with the control rig script, in order to make it move with the character's head? My attempts to do so were unsuccessful.
are you allow to resize your character with the global ctrl? will it break the character? thanks