• Sunday , 19 November 2017

Tutorial: Maya Auto-Control Rig Script

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Mixamo’s Maya Auto-Control Rig Script is a Python script that works with current versions of Maya to make it easier than ever to start hand-animating or customizing Mixamo animations on any Auto-Rigged character. Download for free at: https://www.mixamo.com/scripts

This tutorial walks you through the new features of version 1.6.0 of the script. Now the script automatically generates a facial control rig for Fuse characters (or rather, any character compatible with Face Plus). The animation import is now simpler and new import and export batching features make integrating customized animation into any pipeline a breeze. Improved Utilities allow for more customization of your rig.

No Module Error:

If you get an error saying there is No Module then the script hasn’t been installed correctly. There are two possible causes:

1. You haven’t selected the right folder. Make sure you’re only instlaling the “MayaAutoControlRig” folder (NOT the entire Mixamo_Auto_Control_Rig_v_1_6_0 created from the .zip parent folder).

2. The standard directory install location isn’t right for your Maya (custom Maya install most likely). You can find what paths Maya is currently looking for modules by running this short script in the Maya Python editor – make sure to “tab” indent the print path line.

import sys
for path in sys.path:
(tab)print path

This script will return a list of directories – place the “MayaAutoControlRig” folder at one of those locations!

Mixamo saves countless hours of work for creatives working in 3D. Create, rig and animate production-quality 3D models with Mixamo’s online software and asset collections. The end-to-end solution takes minutes, not days – accelerating 3D projects to new levels of creativity.

Mixamo assets are royalty-free, can be downloaded for full customization and work in your 3D pipeline of choice.

Visit Mixamo at http://www.mixamo.com/

Mixamo All Access Yearly License: http://www.mixamo.com/allaccess
Fuse Character Creator: http://www.mixamo.com/fuse
Automatic Character Rigging: http://www.mixamo.com/c/auto-rigger
Animations: http://www.mixamo.com/motions
Face Plus: http://www.mixamo.com/faceplus

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47 Comments

  1. Mehmet Polat
    July 20, 2017 at 18:05

    how to open face controller?

  2. Festus Muberuka
    July 20, 2017 at 18:05

    My Fbx animation just imports into the scene

  3. Proficient Disc Golf
    July 20, 2017 at 18:05

    Please implement the script for Auto Control Rig in Mel from Python as mentioned in the webinar workflow video

  4. Rezal Mohd Harun
    July 20, 2017 at 18:05

    i used windows 7 i can not understand To dock the script onto a shelf press Control/Cmd + A to select all the text what means CMD??

  5. RubenDandrea87
    July 20, 2017 at 18:05

    the controls it creates are very big in comparison to the character mesh. whats happening? using maya 2017

  6. Arshad Mohideen
    July 20, 2017 at 18:05

    I cant get the textures to show up

  7. Cesar Vega
    July 20, 2017 at 18:05

    no python tab editor for me only MEL how can i fix it

  8. RealGames
    July 20, 2017 at 18:05

    If I export my scene in maya by using BatchExport I become a false rig in Cinema 4D. It looks like the Clothes doesn't fit to the body. Can anyone help me?

  9. Bac0nat0r9000
    July 20, 2017 at 18:05

    I believe I may have stumbled upon a bug. I have downloaded and extracted the files, but the Maya(versions) folder is no where to be found. I have done a full search, but has not turned up.

  10. Deathknight4543
    July 20, 2017 at 18:05

    how Will I fix the buggy legs? like as I animate the rig the feet don't stay where I originally place and keyed them.

  11. Nickchan 1
    July 20, 2017 at 18:05

    Can mixamo make both a facial and body rig for one character

  12. Cameron Crichton
    July 20, 2017 at 18:05

    does this only work with bipeds?

  13. Gustavo Adolfo
    July 20, 2017 at 18:05

    Please please, some scripts for C4D.

  14. Efflam Mercier
    July 20, 2017 at 18:05

    I cannot add animation after just adding a couple joints to rig the hair, when trying to load a FBX, I get this error :
    line 623: 'NoneType' object has no attribute '__getitem__'
    Any ideas how to correct that ? I feel like it can be just a naming convention issue, this rig needs a documentation please !

  15. L33
    July 20, 2017 at 18:05

    when i started animating my character i was moving the leg and it went all weird and not normal. is there a way to fix that?

  16. Larry Jones
    July 20, 2017 at 18:05

    Make these scripts for Cinema 4D and Modo Please!!!

  17. Daniyal Khan
    July 20, 2017 at 18:05

    can't load it says this
    # Error: RuntimeError: file C:/Users/admin/Documents/maya/2013/scriptsMayaAutoControlRigDJB_CharacterCharacter.py line 25: Plug-in, "fbxmaya.mll", was not found on MAYA_PLUG_IN_PATH. #

  18. Xdragon5502
    July 20, 2017 at 18:05

    how to rig my custom characters?

  19. Baraing
    July 20, 2017 at 18:05

    Well if anyone get error "no module…etc" then just place the folder "MayaAutoControlRig" into the "Python" Folder 😉 then it works

  20. Eus3 De la Caridad C. R
    July 20, 2017 at 18:05

    when you are rigging what does this means?
    # Error: ERROR: Bind_HeadTop_End cannot be found and is necessary for the autorigger to complete process

  21. Arshad ali
    July 20, 2017 at 18:05

    Best tutorial. Thanks.

  22. Local News
    July 20, 2017 at 18:05

    Will it rig to the face as well?

  23. Caetano Veyssières
    July 20, 2017 at 18:05

    How do we go to the bind pose after rigging the character ? I get error messages when I click on "go to bind pose", no matter what I select.

  24. Caetano Veyssières
    July 20, 2017 at 18:05

    Hi,
    how can we move vertices after using this script ? If we can edit the mesh right before hitting "Rig character", there must be a way to do it after. But where to unlock it ?

  25. Zxo Pink
    July 20, 2017 at 18:05

    in maya i can move the face rig but in souce filmmaker i cent you know whats the problem?

  26. MrEtakz
    July 20, 2017 at 18:05

    I copied the "MayaAutoControlRig" in "plugin" folder and it worked

  27. TrollHunter Black
    July 20, 2017 at 18:05

    Amazing tutorial

  28. Jura Versa Viera
    July 20, 2017 at 18:05

    can I use my own character and rig the face?

  29. MonsterBandage
    July 20, 2017 at 18:05

    Does this script undo the skinning since when i import an animation it places the skeleton correctly but the mesh doesnt move with it.

  30. Indra Spano
    July 20, 2017 at 18:05

    the script for maya doesn't work 🙁 please help

  31. Deena James
    July 20, 2017 at 18:05

    why did Autodesk let Adobe buy the Mixamo auto-rig technology first?

  32. CanadianBaconYT
    July 20, 2017 at 18:05

    their isnt a maya folder in documents

  33. Golden Popo
    July 20, 2017 at 18:05

    please tell me how to add a facial control rig iv spent the past 24 hours just trying to find some kind of automated process

  34. Seandee Francis
    July 20, 2017 at 18:05

    i have a little problem when enabling the rig sim to my character. Error: bind_HeadTop_End cannot be and is nessary for an autorigger…. please help

  35. Randy Jackson
    July 20, 2017 at 18:05

    Mixamo's Auto Control Rig is a wonderful feature.   The rig control granularity included in this nifty script is incredible.  Mixamo's product just keeps getting better and better.  Thanks Mixamo Team !

  36. doctorspacebass
    July 20, 2017 at 18:05

    Howdy! Great tools! But When I add an animation from FUSE to the  created RIG the EYE controllers disappear. (The eye controller is displayed fine in the T-Pose) Any Ideas? Thanks.

  37. Neelu Tadisetty
    July 20, 2017 at 18:05

    I started loving this whole process of creating my own character. Love you guys for creating it. I'm a feature film and gaming animator. I have a small request for the rig setup, I think it would be more helpful if the rig consists of IK spine. Its easy to animate. I hope you will look forward to it 🙂 

    Thank you Mixamo team Once again!

    Cheers! 😀

  38. Laura Jolly
    July 20, 2017 at 18:05

    Hello! I've imported my Fuse character (with facial blendshapes enabled) into Maya and applied the script. She then is rigged but is missing most of the face controls. The eye controller does show up, but does not affect the eyes in anyway when manipulated. Am I missing a step? Any thoughts on what could be going wrong? Thank you so much in advance!

  39. Dead Smile
    July 20, 2017 at 18:05

    Hi everyone, thank you so much mixamo for the plugin, it's very useful. But now I'm getting an error and i can't use it. I would appreciate it a lot if you can help me.

     It says "No object matches name: CuerpoShapeParallel #"

    I don't know how to fix it… thank you anyhow

  40. Jameer Khan
    July 20, 2017 at 18:05

    I am Getting error Syntex error in line 1.1 please help… me

  41. Laura Jolly
    July 20, 2017 at 18:05

    Will this script work with Maya LT 2016?

  42. ikemen blueD
    July 20, 2017 at 18:05

    it would be awesome if u guys support Facial Rigs for non-Fuse characters 😉 instant subscription for me, if that will be implemented in future

  43. Anthony Fulgencio
    July 20, 2017 at 18:05

    Can this script auto rig our own character? Thanks 🙂

  44. Mixamo
    July 20, 2017 at 18:05

    For anyone getting the "No Module" error – this means the script isn't installed correctly.  Added some details to the description!

  45. Scott
    July 20, 2017 at 18:05

    Absolute nightmare trying to run the script. I'm assuming i'm doing something wrong on my end, it's just a pain though! I keep getting this error (even though I am following the tutorial step by step) "# Error: ImportError: file <maya console> line 8: No module named MayaAutoControlRig"

  46. GoldnWarir
    July 20, 2017 at 18:05

    Is there a certain way to constrain a mask onto the character's face with the control rig script, in order to make it move with the character's head? My attempts to do so were unsuccessful.

  47. Ted's Little Dream
    July 20, 2017 at 18:05

    are you allow to resize your character with the global ctrl? will it break the character? thanks

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