https://i.ytimg.com/vi/qH4sKOGLABY/hqdefault.jpg
If u using Maya2016 below HumanIK should be in skeleton→Human IK
I hope it’s helpful any one the want adjustment Mocap data in maya.
source
https://i.ytimg.com/vi/qH4sKOGLABY/hqdefault.jpg
If u using Maya2016 below HumanIK should be in skeleton→Human IK
I hope it’s helpful any one the want adjustment Mocap data in maya.
source
10 responses to “Tutorial: Maya Mocap workflow”
This is what I'm looking for. Thank you.
Please help!! In resource menu i don't have the mocap name(( just: none, stance and control rig
Thanks
Thanks a lot..God bless
It would have been nice if you actually talked to explain your steps
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Very nice, how did you get the motion capture information in the first place?
no clue what the fuck you did there
But if the MoCap animation doesn't have T-Pose…. it works???
No T-Pose?
when i import my FBX into Maya , the humanik doesn't recognise it, can't even define , it says invalid skeleton. sometimes even when I use Maya preset mocap file , it snaps to the bottom of the grid .