Tutorial: Maya Mocap workflow


https://i.ytimg.com/vi/qH4sKOGLABY/hqdefault.jpg



If u using Maya2016 below HumanIK should be in skeleton→Human IK

I hope it’s helpful any one the want adjustment Mocap data in maya.

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10 responses to “Tutorial: Maya Mocap workflow”

  1. when i import my FBX into Maya , the humanik doesn't recognise it, can't even define , it says invalid skeleton. sometimes even when I use Maya preset mocap file , it snaps to the bottom of the grid .

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