Today we’re bringing you the second part of Soni Kumari’s excellent facial rigging tutorial for Maya. In part two you’ll be learning how to create a series of facial morphs based on various facial expressions and poses.
You’ll also learn how to skin the head, paint and adjust weights, fix deformation errors and set up control sliders for each blend shape. You’ll then begin construction on a facial GUI (graphic user interface) for the character, which will carry over into the next part.
Click Here To Read An Excerpt From This Tutorial: