Tutorial: Rigging a Minecraft character in Maya


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EVERYONE WHO IS HAVING TROUBLE WITH HUGE JOINTS , WATCH THE WHOLE ENTIRE VIDEO AND PAY ATTENTION TO EVERY LITTLE SPEC OF DETAIL , ITS ALL IMPORTANT , AND WATCH IN HD IF YOU CAN ,

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The music comes from the in-game Minecraft soundtrack. If you would like to listen without having Minecraft playing, you can download it here: http://c418.bandcamp.com/album/minecraft-volume-alpha

Outro Track from http://www.AudioMicro.com

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42 responses to “Tutorial: Rigging a Minecraft character in Maya”

  1. I tried the tutorial but i have one important problem. When you use the IK handles on your tutorial you get these lines which later on you parent with the circles (handles) you create in order to be able to move the skeleton.

    In my case I don't get those long lines so i cannot parent my circles with them. I use Maya 2015, is there a setting i should change in order to see these lines? or another way to group the circles with something so i can use them as handles? Thanks

  2. Heeyylloo Me again, At the Very end 28:08 The Curves For the Body Joints are not working I have Parented them and watched the video Over and over again and its still not working wat Do i Do Please Help me -MasterSam

  3. ahhh i got a problem my joins are too big there just as big as the arm and i dont know wat i have done Please Add Me bro. I need help Im an animator in Progress For my youtube Channel, Add me on skype if Needed ; Skype username, Mastersam43

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