• Sunday , 25 August 2019

Tutorial: Rigging an IK Arm in Maya

Code Canyon

https://i.ytimg.com/vi/WkKx9ijydjk/hqdefault.jpg



Follow the link to sign up for a free 7 day trial on Lynda.com:
http://www.jasonbaskin.com/baskin_lyndaTrial.html

In this tutorial, I describe the process for creating a basic IK arm rig in Maya. Topics include:

– Joint creation (clavicle, shoulder, elbow, forearm, and wrist)
– Clavicle control creation (using the aim constraint)
– Hand control creation (using an IKRP solver, point constraint, and orient constraint)
– Automated forearm roll (using expressions)

I’ll be posting more tips and tutorials soon.

source

3d Ocean

Related Posts

Leave A Comment

You must be logged in to post a comment.