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In this tutorial, I describe the process for creating a basic IK arm rig in Maya. Topics include:
– Joint creation (clavicle, shoulder, elbow, forearm, and wrist)
– Clavicle control creation (using the aim constraint)
– Hand control creation (using an IKRP solver, point constraint, and orient constraint)
– Automated forearm roll (using expressions)
I’ll be posting more tips and tutorials soon.