Tutorial: Rigging an IK Leg in Maya


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In this tutorial, I describe the process for creating a simple IK leg in Maya. Topics include:

– Joint placement
– Creating an IKRP handle to control the leg
– Creating IKSC handles to stabilize the foot
– Creating sub-foot pivot groups to allow for foot flexing and weight shifts
– Creating a foot control with custom attributes
– Connecting the foot control to the sub-foot pivots using the connection editor
– Creating knee controls (using the pole vector constraint)

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