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In this tutorial, I describe the process for creating a basic IK spline style back in Maya. Topics include:
– Creating the back joints
– Creating an IK spline solver
– Shaping the IK spline curve with clusters
– Creating back and superMover controls
– Parenting the clusters into the control hierarchy
– Connecting the root to the lower back control (using the parent constraint)
– Making the rig scalable (using the Connection Editor)
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