• Saturday , 30 May 2020

Tutorial: Understanding 3D Hierarchies and Creating FK Controls in Maya

Code Canyon

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In this tutorial, I discuss the importance of 3D hierarchies and describe the process for creating FK controls.

– Hierarchies for riggers and animators
– Understanding local space
– Working with skeletal hierarchies
– Creating control curves
– Positioning control curves with offset nodes
– Connecting FK controls in Maya’s Connection Editor
– Synchronizing the control hierarchy with the skeletal hierarchy

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3d Ocean

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16 Comments

  1. 해삐 해삐
    December 15, 2018 at 12:44

    I'm wondering why did you use connection editor not using orient constrain. Is connection editor more fancy than constrain when making FK Ctrls?

  2. Holybeast1234
    December 15, 2018 at 12:44

    is it possible to connect the translate in the connections editor without screwing up
    ?

  3. KurzElaPam
    December 15, 2018 at 12:44

    wow! i love this tutorial and your methods! Thank you!

  4. Elly Chand
    December 15, 2018 at 12:44

    Hi Jason, I wonder why you dont use the previous human to combine the IK and FK? Tq

  5. Muazzam Shahzad
    December 15, 2018 at 12:44

    Very helpful tutorial

  6. Veronica Agnelli
    December 15, 2018 at 12:44

    Thank you a lot!! i was going creazy with this!!

  7. Rum Stache
    December 15, 2018 at 12:44

    Thanks for the vid! Found a stupid simple mistake I was doing! 🙂

  8. L
    December 15, 2018 at 12:44

    Great video; simple tutorial. Thank you!

  9. Emmanuel Galdones
    December 15, 2018 at 12:44

    is this like parenting?

  10. Mustafa Arifoglu
    December 15, 2018 at 12:44

    thanks for the tutorial.

  11. PaszerDye
    December 15, 2018 at 12:44

    Hey there. This was a helpful tutorial, but I was wondering if this offset technique could apply to rigging and setting up controls for joints that aren't parallel to an axis? For example, I might need to rig a character whose arms are angled so that deformation along the shoulders and armpits are even distributed as opposed to rigging a character in a straight-up T-pose

  12. dd07wow
    December 15, 2018 at 12:44

    Thanks for this tutorial.

  13. Dennis Wiklund
    December 15, 2018 at 12:44

    Great tutorial!
    When i'm connecting the controls to rotate it works fine. But i have a ctrl controling the translation of a joint. It messes up the joints. Moves them around as i connect. Any idea why? 🙂

  14. Hooded parrot
    December 15, 2018 at 12:44

    Thank you very much! I did not know the exact function of the FK.

  15. Antonio Martínez Rabaneda
    December 15, 2018 at 12:44

    Excellent tutorial! I love your method 🙂

  16. DreamWizard9
    December 15, 2018 at 12:44

    I think I'm really dumb cause this seems so difficult to me :/

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