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First video in series based on using high quality open source and free software for character creation and animation with Blender and other free tools for asset creation for Unreal engine 4.
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44 responses to “UE4 Blender Character creation & animation tutorial 1”
"Oh so you know that thing we showed you? forget about that were gonna use this skeletal mesh i didnt show you how to do"
stupid americans made me not understand british english anymore fml
8:30 Thank God for pants!!
but can you do squrls
fatman2 haha
Man this tutorial sucks lol he didn't even do any animations.
chubbyboyyy 😀
they should do a MakeRobot version 🙂
I have followed up to the point of exporting to Blender and it does not say anything about a blender mesh format. I am using version 1.1.0 and if you can do please make an updated video on this.
i want to create a cartoony rabbit character like banjo and crash bandicoot not a human. can you do that?
Ugh, if I had the money I'd rather spend it on a 3d modelling software with a moderately intuitive UI. Everything about using blender down to the mouse button you have to click to rotate is different from everything else and it's so freaking ridiculously hard to use. e.e
is he actuly having a fag
JESUS WHAT HAVE YOU DONE ?!
KILL IT WITH FIRE !
my character don't save ;(
Can you make a stormtrooper
so when this human is completed how to put it in UE4 ?
Hello,
I have finish to create my Human , but when I save it for put it on Blender , this don't work and he's not saved….
Can you help me please ? Thanks
3:01 smoking is bad
1:28 Did here appear a angry bird?
nononono.. dont buy expensive software… xD
does anybody know of a vidoe that actually teaches you how to create a rig and animations from scratch rather using a program to generate them?????
" I was wondering if unreal engine 4 is free now or not and basically I can create a 3D role play video game with just Blender, make human and unreal engine? and would I be able to do it all on my sony viao laptop which has ATI Radeon Graphics? please reply because if all of this is true than I will be truly happy that I can do my dream for free. ..and one last thing, can you create your own animes on blender and if not what 3D animation maker for free would be the best?"
Someone help please? I have created a model in makehuman, he is perfect. I am also making a 3rd person game in UE4… Is there a way I can replace the model in the 3rd person game with the model I created, and keep the animation of the old model??
I use maxima usually helps me make these cool Characters <3
"cigarette"
Candle apple red Paint job!!!
cool vid man
my guy when i export him he is huge no one the grid plane how do i fix this
have u ever fought bout making some boxers for a boxing game? iron mike tyson,lewis ali,forman, ? 🙂 🙂
Excsue me! but i thought it was gonna be a character made isndie blender, not inside makehuman!!!! so how can i correctly make a rigg that can be exported into UE4, USING BLENDER????????????
Thank you thank you thank you!!! I'm a complete beginner to all of this stuff and your tutorial has pumped me up so much! Time to go mess about and let the creative flow do its thing!! Awesome stuff though!
Have you use make human in a commercial game
is it copyright if u use make human to a game
With these amazing tools I am going to make super amazing game in 2 weeks and sell it for few millions american dollars. Finna spending them on cars and bitches lel
is it just me or does this guy kinda sounds like a british duke nukem?
So my character has some shading issues how do i fix them plus the clothes are all werid and shinny colors and i can i export from make human to unreal engine 4
Thanks)
ITS JABBA DA HUT D:
Hey mate 🙂
thanks for sharing this video :*
btw, your voice like you're smokin weed :3
no offense :3 but i like your voice though :3
good video but I think that MakeHuman and Blender are not just Open Souce, they're free as in freedom :)…. software libre !
I don't have an option for exporting to Rigify in MakeHuman. Idk why.
sounds like your smokin weed lol
I can't seem to find this anywhere so I'm hoping that if you've made this sort of a video you can help me:
I want to use the Animation Starter Pack from UE4 with my custom mesh. My mesh has no skeleton. I've imported UE4's Hero model (the default blue fella) into Maya with my mesh and I assume I can simply delete the Hero mesh and leave the skeleton, then attach my mesh to their skeleton.
However, I've never done any thing like this before, so I have no idea how. What is involved with attaching a mesh to a skeleton?
I don't see any 'controllers' if that's the right word. Did they not import? Am I not in the right view mode to see them? Are they currently hidden? I imagine I do need them, and if so, I wouldn't mind making them again if I knew what Epic used on the original skeleton. Thanks very much.
Thank you for making these videos, they are much appreciated by me.