UE4 Blender Character creation & animation tutorial 1


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First video in series based on using high quality open source and free software for character creation and animation with Blender and other free tools for asset creation for Unreal engine 4.

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44 responses to “UE4 Blender Character creation & animation tutorial 1”

  1. I have followed up to the point of exporting to Blender and it does not say anything about a blender mesh format. I am using version 1.1.0 and if you can do please make an updated video on this.

  2. Ugh, if I had the money I'd rather spend it on a 3d modelling software with a moderately intuitive UI. Everything about using blender down to the mouse button you have to click to rotate is different from everything else and it's so freaking ridiculously hard to use. e.e

  3. " I was wondering if unreal engine 4 is free now or not and basically I can create a 3D role play video game with just Blender, make human and unreal engine? and would I be able to do it all on my sony viao laptop which has ATI Radeon Graphics? please reply because if all of this is true than I will be truly happy that I can do my dream for free. ..and one last thing, can you create your own animes on blender and if not what 3D animation maker for free would be the best?"

  4. Someone help please? I have created a model in makehuman, he is perfect. I am also making a 3rd person game in UE4… Is there a way I can replace the model in the 3rd person game with the model I created, and keep the animation of the old model??

  5. Excsue me! but i thought it was gonna be a character made isndie blender, not inside makehuman!!!! so how can i correctly make a rigg that can be exported into UE4, USING BLENDER????????????

  6. Thank you thank you thank you!!! I'm a complete beginner to all of this stuff and your tutorial has pumped me up so much! Time to go mess about and let the creative flow do its thing!! Awesome stuff though!

  7. I can't seem to find this anywhere so I'm hoping that if you've made this sort of a video you can help me:
    I want to use the Animation Starter Pack from UE4 with my custom mesh.  My mesh has no skeleton.  I've imported UE4's Hero model (the default blue fella) into Maya with my mesh and I assume I can simply delete the Hero mesh and leave the skeleton, then attach my mesh to their skeleton.
    However, I've never done any thing like this before, so I have no idea how.  What is involved with attaching a mesh to a skeleton?
    I don't see any 'controllers' if that's the right word.  Did they not import?  Am I not in the right view mode to see them?  Are they currently hidden?  I imagine I do need them, and if so, I wouldn't mind making them again if I knew what Epic used on the original skeleton.  Thanks very much.

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