• Monday , 25 May 2020

UE4 Blender Character creation & animation tutorial 1

Code Canyon


First video in series based on using high quality open source and free software for character creation and animation with Blender and other free tools for asset creation for Unreal engine 4.


3d Ocean

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  1. Ben Merberg
    May 25, 2018 at 20:07

    "Oh so you know that thing we showed you? forget about that were gonna use this skeletal mesh i didnt show you how to do"

  2. ZAToM teh Gozu
    May 25, 2018 at 20:07

    stupid americans made me not understand british english anymore fml

  3. shamanik1320
    May 25, 2018 at 20:07

    8:30 Thank God for pants!!

  4. me you
    May 25, 2018 at 20:07

    but can you do squrls

  5. Alastair Peat
    May 25, 2018 at 20:07

    fatman2 haha

  6. Peter John Singalivo
    May 25, 2018 at 20:07

    Man this tutorial sucks lol he didn't even do any animations.

  7. Pare e Pense
    May 25, 2018 at 20:07

    chubbyboyyy 😀

  8. SeniorB
    May 25, 2018 at 20:07

    they should do a MakeRobot version 🙂

  9. Beani Birb
    May 25, 2018 at 20:07

    I have followed up to the point of exporting to Blender and it does not say anything about a blender mesh format. I am using version 1.1.0 and if you can do please make an updated video on this.

  10. Dash Theorist
    May 25, 2018 at 20:07

    i want to create a cartoony rabbit character like banjo and crash bandicoot not a human. can you do that?

  11. Trophonix
    May 25, 2018 at 20:07

    Ugh, if I had the money I'd rather spend it on a 3d modelling software with a moderately intuitive UI. Everything about using blender down to the mouse button you have to click to rotate is different from everything else and it's so freaking ridiculously hard to use. e.e

  12. Jack Horgan
    May 25, 2018 at 20:07

    is he actuly having a fag

  13. Matthieu Duclos
    May 25, 2018 at 20:07


  14. szarman
    May 25, 2018 at 20:07

    my character don't save ;(

  15. Damian cruz
    May 25, 2018 at 20:07

    Can you make a stormtrooper

  16. cry wolf
    May 25, 2018 at 20:07

    so when this human is completed how to put it in UE4 ?

  17. JAy_0n_Fleek
    May 25, 2018 at 20:07

    I have finish to create my Human , but when I save it for put it on Blender , this don't work and he's not saved….
    Can you help me please ? Thanks

  18. Nicolas Antauf
    May 25, 2018 at 20:07

    3:01 smoking is bad

  19. Angry-Bard
    May 25, 2018 at 20:07

    1:28 Did here appear a angry bird?

  20. aysikl
    May 25, 2018 at 20:07

    nononono.. dont buy expensive software… xD

  21. xPancakes4lyf
    May 25, 2018 at 20:07

    does anybody know of a vidoe that actually teaches you how to create a rig and animations from scratch rather using a program to generate them?????

  22. Chaotic Drake
    May 25, 2018 at 20:07

    " I was wondering if unreal engine 4 is free now or not and basically I can create a 3D role play video game with just Blender, make human and unreal engine? and would I be able to do it all on my sony viao laptop which has ATI Radeon Graphics? please reply because if all of this is true than I will be truly happy that I can do my dream for free. ..and one last thing, can you create your own animes on blender and if not what 3D animation maker for free would be the best?"

  23. Sinitry
    May 25, 2018 at 20:07

    Someone help please? I have created a model in makehuman, he is perfect. I am also making a 3rd person game in UE4… Is there a way I can replace the model in the 3rd person game with the model I created, and keep the animation of the old model??

  24. NoRMiEx
    May 25, 2018 at 20:07

    I use maxima usually helps me make these cool Characters <3

  25. netwalker productions
    May 25, 2018 at 20:07


  26. TheAbysssarian Official#
    May 25, 2018 at 20:07

    Candle apple red Paint job!!!

  27. weirdodude550
    May 25, 2018 at 20:07

    cool vid man

  28. Kervens Jasmin
    May 25, 2018 at 20:07

    my guy when i export him he is huge no one the grid plane how do i fix this

  29. G4rfo
    May 25, 2018 at 20:07

    have u ever fought bout making some boxers for a boxing game? iron mike tyson,lewis ali,forman, ? 🙂 🙂

  30. nonameuser
    May 25, 2018 at 20:07

    Excsue me! but i thought it was gonna be a character made isndie blender, not inside makehuman!!!! so how can i correctly make a rigg that can be exported into UE4, USING BLENDER????????????

  31. Swainster77
    May 25, 2018 at 20:07

    Thank you thank you thank you!!! I'm a complete beginner to all of this stuff and your tutorial has pumped me up so much! Time to go mess about and let the creative flow do its thing!! Awesome stuff though!

  32. Michael Barnard
    May 25, 2018 at 20:07

    Have you use make human in a commercial game

  33. Kirk
    May 25, 2018 at 20:07

    is it copyright if u use make human to a game

  34. Tacticool
    May 25, 2018 at 20:07

    With these amazing tools I am going to make super amazing game in 2 weeks and sell it for few millions american dollars. Finna spending them on cars and bitches lel

  35. Sectaurum
    May 25, 2018 at 20:07

    is it just me or does this guy kinda sounds like a british duke nukem?

  36. makaya rivers
    May 25, 2018 at 20:07

    So my character has some shading issues how do i fix them plus the clothes are all werid and shinny colors and i can i export from make human to unreal engine 4

  37. Nart HajMaff
    May 25, 2018 at 20:07


  38. FalconMPF
    May 25, 2018 at 20:07


  39. Satria Troll
    May 25, 2018 at 20:07

    Hey mate 🙂
    thanks for sharing this video :*
    btw, your voice like you're smokin weed :3
    no offense :3 but i like your voice though :3

    May 25, 2018 at 20:07

    good video but I think that MakeHuman and Blender are not just Open Souce, they're free as in freedom :)…. software libre !

  41. Emk Mage
    May 25, 2018 at 20:07

    I don't have an option for exporting to Rigify in MakeHuman. Idk why.

  42. Bassment
    May 25, 2018 at 20:07

    sounds like your smokin weed lol

  43. Ei’ríġ Proinsias Dammantaċ Ó Gamhna.
    May 25, 2018 at 20:07

    I can't seem to find this anywhere so I'm hoping that if you've made this sort of a video you can help me:
    I want to use the Animation Starter Pack from UE4 with my custom mesh.  My mesh has no skeleton.  I've imported UE4's Hero model (the default blue fella) into Maya with my mesh and I assume I can simply delete the Hero mesh and leave the skeleton, then attach my mesh to their skeleton.
    However, I've never done any thing like this before, so I have no idea how.  What is involved with attaching a mesh to a skeleton?
    I don't see any 'controllers' if that's the right word.  Did they not import?  Am I not in the right view mode to see them?  Are they currently hidden?  I imagine I do need them, and if so, I wouldn't mind making them again if I knew what Epic used on the original skeleton.  Thanks very much.

  44. bogwell
    May 25, 2018 at 20:07

    Thank you for making these videos, they are much appreciated by me.

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