Understanding the Blender Cycles Material Node System


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Have you ever wondered how Blender’s Cycles Render Engine’s node system worked? Have you created a lot of textures others have shared, but never understood how it worked? Now’s your chance to learn, as we go over the different nodes, and how to use them.

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16 responses to “Understanding the Blender Cycles Material Node System”

  1. don't bother with the self-absorbed jerks. for the people that know some but not all this is a great way to internalize what you are already processing, so nice approach. its like having a conversation. cheers

  2. I'm confused over how like a mix shader can maybe malfunction. Like if you use transparency and refraction, maybe you get 2 different outgoing light projections. But maybe this is not a problem because the light does not actually get bent going through the object…? with refraction?

  3. Make shure that you tell newbies like my self that spent 2 hours wondering why my crap didnt look like yours.

    Reson is that up top on bar there is a BLENDER RENDER turn it to CYCLES,lol then all is well. I almost gave up

  4. I did forget to mention, that the blue/purple sockets are in fact Vector sockets. My apologies. There will be a follow-up video for this, introducing more intricate math node setups.

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