Unity 5 Tutorial – Animation Control


https://i.ytimg.com/vi/wdOk5QXYC6Y/hqdefault.jpg



Use the Animator Controller to play and blend between animations of the beautiful Unity-Chan model from Unity Technologies Japan

– Music Composed By Stephen Lu

Donations are greatly appreciated: https://www.patreon.com/hibbygames?ty=h

Download Complete Project: https://www.dropbox.com/sh/owpqvag1mztev3b/AABBW6WF_sstlfZdtmCv1uH_a?dl=0

Asset I worked on: http://prf.hn/click/camref:1011lGrt/destination:https%3A%2F%2Fwww.assetstore.unity3d.com%2Fen%2F%23!%2Fcontent%2F44957

PART TWO: https://youtu.be/7NktwerZFro

source


35 responses to “Unity 5 Tutorial – Animation Control”

  1. it won't allow me to use inputH it wants me create a new var (i'm not saying inputH as in the script i'm saying the one in the cuz i hav that float in the animator i think might be that it wont allow me place an animator for anim).

  2. float moveX = inputH*20f*Time.deltaTime;
    float moveZ = inputV*50f*Time.deltaTime;

    The 20f and 50f dont make any difference is walking speed. Ive tried 20000 and still walks at the exact same speed, how can we adjust this to actually work? Thanks

  3. This is a very simple and great tutorial.

    Just a slight question, can the animations of a ready-made model be used for a custom model? If not, how can I enable the ready-made animations for the custom model I'm working on?

  4. forgot to set up run function return to WAIT00 whenever you stop moving? i mean inputV less 0.1, if you don't , whenever you stop running but still hold left shift she still keep running animation, another bug : she is moving during something like DAMAGE00 ( sorry bad English )

Leave a Reply