Unity+Blender: Simple Building Tutorial 1/2


https://i.ytimg.com/vi/oLdSq3PaNd4/hqdefault.jpg



In this video we model a very simple building.
Part 2: http://youtu.be/omggv3gDH_k

Feel free to ask lots and lots of questions in the comments!
Download complete projects here: http://quill18.com/unity_tutorials/

Here are some links to much better Blender resources:
http://www.blender.org/education-help/tutorials/
http://www.youtube.com/user/ward7299
http://www.blenderguru.com/
http://cgcookie.com/blender/

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30 responses to “Unity+Blender: Simple Building Tutorial 1/2”

  1. I changed most hotkeys. Its little bit like unity now.
    Middle mouse dragging / scrolling the viewcamera, right click rotates the viewcamera. Left click is for selecting. For placing the 3d cursor I just do shift+right click. Really this makes my work more comfortable than before.. bacause I am really used to unity.. so it made me crazy to click always wrong things in blender 😀

  2. I would like to know how you made the trail from walking on it, I imagine it has something to do with changing the alpha between the two textures slightly each time the character walks over an area?
    would love to see/get the code to this in JS and C# [learning both atm][[using JS atm]]

  3. I stumbled on this looking for a Blender to Unity workflow tutorial.  I wasted a shitload of time watching a RUDIMENTARY blender tutorial that has NO real value when looking for a Blender to Unity tutorial.  If I want to learn the RUDIMENTS of Blender, I'll watch a Blender tutorial made by an expert in Blender.

  4. well thanks for advertising for a few different companies and say a lot of fancy words in your douchebag hat. a tutorial is to help people, if you spent more time explaining what to do , instead of advertising this might be helpful. again thank you ,douchebag.

  5. Quill, your video are so great!  Do you have a tutorial about the game at the beginning of this video ?  I really want to learn how to create that type of game.  Thanks for all your work for us !

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