Unwrapping and Texturing in Blender 3d (Clone Painting)


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This tutorial shows you what to do with a character once you’ve finished modelling. First Seams and UV mapping, then arranging Islands, then clone painting from source images.

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29 responses to “Unwrapping and Texturing in Blender 3d (Clone Painting)”

  1. ESSA PORRA DE LIXO DE BOSTA CAGADO BURRO FILHA DA PURA NEGOCIO É UM LIXO DE BOSTA DE MERDA DE BOSTA DE BOSTA, COMO QUE EU SALVO A BOSTA DA TEXTURA????????????? QUEM FOI O JUMENTO QUE INVENTOU ESSA BOSTA??? BIXO BURRO FILHA DA PUTA NERD RETARDADO VAI TOMA NO CU

  2. Do you know how to upload models from games into Blender so they can be edited? I'm trying to make a Model for a server on Garry's Mod and have found the model I want to use but can't get it into Blender for some reason. (I'm guessing it's because of the file type but I ain't sure how exactly to change that)

  3. when i reload my texture-photoshopped image, it just wont appear in the object. I've had this when I texture object for the first time. the second time, it appear, but after few texture it wont appear again. help?

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