Up Close & Personal with Autodesk Maya ft. Rokoko & SuperAlloy Interactive


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In this live stream event, the team behind Maya dives into the latest updates in animation, modeling, and rigging. Learn everything you need to know about the Motion Library plugin from special guests Jakob Balslev and Sam Lazarus of Rokoko, and hear about the do’s and don’ts of motion capture in a live Q&A with Zac Swartout, co-founder of SuperAlloy Interactive, and Eric Jacobus, actor and stuntman.

Learn more about Maya 2020.1: https://bit.ly/maya-20201
Connect with Maya developers: https://bit.ly/maya-forum
Find the latest learning content: www.youtube.com/MayaHowTos

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9 responses to “Up Close & Personal with Autodesk Maya ft. Rokoko & SuperAlloy Interactive”

  1. Absolute junk features, a plugin to a DB is lame, rokoko is not real Mocap, why don’t you actually develop new tools, Epic games and unreal is rendering motionbuilder, and soon Arnold redundant, could do better if tried harder, bifrost is good, but has zero documentation, stop buying software Autodesk please, Kaydara was good, so was alias 😭

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