Using Maya LT for Rigging and Animation at OKGD User Group


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To begin the night’s discussion, Delano went through some basic animation and rigging techniques using Maya LT and a character asset from Digital-Tutors’ Indie Game Development Pipeline Series called the Ghost Knight. He used Maya LT to demonstrate some basic rigging techniques for the the character. He also illustrated how to add joints for articulation that looked realistic based on human anatomy. He had a lot of practical advice for animating 3D characters as well as some personal insights on approaching animation in general, stressing the importance of the story line to the animation process. “When you animate, don’t think about animating a model, stated Delano, “instead, think of animating as helping to move a story along,”

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5 responses to “Using Maya LT for Rigging and Animation at OKGD User Group”

  1. Hey guys, Maya LT has no reference editor. So what can I do in my pipeline to change my rig and have my animations that have been started or even finished update to the new rig?

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