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Skill Level: Beginner to Intermediate.
Duration: This is an in-depth 1hr 46 minute training video.
In this tutorial we’ll be taking a close look at UV mapping for polygonal geometry which is required for assigning 2D textures to 3D models. We’ll look at a range of geometry types from primitives to organic surfaces such as a human head. We’ll also take a look at some of the new UV mapping tools in Maya 2015 and how they can help us obtain the holy grail of UV mapping: Fewer pieces, less distortion.
– What are UV’s?
– Basic Planar Projections: Best plane. Which direction to project from? “Keep image width/height ratio.” Multiple UV Sets (UV Set Editor).
– Editing Projections
– Cylindrical projections.
– Spherical projections and Equirectangular (spherical) maps.
– Automatic Mapping — pros and cons. Fewer pieces vs. less distortion.
– New 2015 UV mapping features.
Editing UV’s in the UV Texture Editor Window:
– Making UV selections: Select individual UVs in 3D viewport or in UTE.
– Convert selection to UV’s.
– Selecting Shells.
– Move, Rotate, Scale.
– Snap UV’s (grid, rows, etc.)
– Flip reversed UV’s.
– Cutting Edges, Sewing Edges, Move and Sew, etc.
Unwrapping UV’s, aka “Pelt-mapping”:
– Unwrap/Unfold: New Unfold3D tool — is a plugin that must be loaded in the plugins first.
– UV Smudge and lattice tools for fine-tuning.
– Smooth UV tool (Unfold and Relax).
Layout and Optimizing UV’s:
– Normalizing (Uniformly and Preserve Aspect Ratio)
– UV Snapshot: Export UV template for Photoshop.
– What resolution should the UV snapshot or UV texture map be? How to calculate this?
– Get set-up for painting UV maps inside of Photoshop.
– Tips for adding realism and using Layer styles to quickly add detail and variety to shapes and colors.
– Use filters like Motion Blur to add dirt and grime to surfaces.